Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-16 | Fix 88d21e69 disabling say_area completely. | Paweł Redman | |
2018-11-14 | Work around control code causing segfaults. | Paweł Redman | |
2018-11-03 | show the voters what they voted | Theriaca | |
2018-04-24 | Allow players to leave the team during a teamvote.fix/votes | Paweł Redman | |
2018-04-24 | Discard players' votes when they leave. | Paweł Redman | |
2018-02-22 | Can now evolve and be boosted | Cody | |
2017-09-16 | implement !control | /dev/humancontroller | |
2017-05-08 | Change high admin chat colour to red | MaeJong | |
2017-05-08 | Prevent usage of IRC-like channels during scrims | MaeJong | |
Using /join 0-9 and then using those hidden channels with /0-9, you could easily ghost during scrims. | |||
2017-05-03 | Fix undefined behavior in the high admin chat. | Paweł Redman | |
/ha and /say_hadmins were missing the permission check and using them as a non-high-admin would cause garbled text to be sent to high admins. | |||
2017-05-02 | Implement high admin chat | MaeJong | |
The channel is accessible to anyone who has the flag HIGHADMINCHAT, via /say_hadmins or /ha | |||
2017-04-18 | The Autobahn system. | Paweł Redman | |
This commit adds two important things: * Automatically dropping a player if their score is too low. * Restricting a player while waiting for a reply from Schachtmeister. | |||
2017-04-15 | Apply the scrim mode patch. | Paweł Redman | |
2017-04-15 | Reports system | MaeJong | |
2017-04-15 | implement logging control for PMs | /dev/humancontroller | |
configurable via the new g_logPrivateMessages cvar: 0: do not log anything 1: log that a PM was sent, and to what name-pattern 2: log the contents of the PMs too a PM to the console is not considered a real PM. (logging is parallel with printing to the console.) | |||
2017-04-15 | implement g_gradualFreeFunds: give free funds to each player every 2 ↵ | /dev/humancontroller | |
minutes, regardless of kills and deaths | |||
2017-04-15 | fix noclipping players affecting other players | /dev/humancontroller | |
notably, other players were able to stand on the "center" of a noclipped player set no r.contents flags for noclipping clients, keeping the saved r.contents value in the new ent->client->pers.cliprcontents field | |||
2017-04-15 | prevent obscure spectator effects after stopping following someone, like the ↵ | /dev/humancontroller | |
slowblob effect no current STAT_STATE flag seem appropriate for a flying spectator, so they all should be off | |||
2017-04-15 | use a more up-to-date origin in G_RoomForClassChange() | /dev/humancontroller | |
2017-04-15 | remove the abusable levelshot command and related hacks | /dev/humancontroller | |
2017-04-15 | fix a null dereference bug | /dev/humancontroller | |
2017-04-15 | fix a bunch of %i format flags / arguments | /dev/humancontroller | |
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | in the vote calling functions, protect against the dreaded exploit of ↵ | /dev/humancontroller | |
'\n'-interpretation inside quotes | |||
2017-04-15 | in the vote calling code, add double quotes around some substituted argument ↵ | /dev/humancontroller | |
strings | |||
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |