Age | Commit message (Collapse) | Author |
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If a player doesn't send client frames fast enough then there will be some server frames where they don't move. This is visible as 'warping' and is generally very undesirable. Extrapolation tries to fix the problem by filling in the missing data by continuing player's trajectory.
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Remove obsolete int g_updateClientNotice
Add g_outdatedClientMessage & prompt only if it's non-empty
Add g_schachtmeisterAutobahnMessage (existed, was unused)
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Specifies the minimum level needed for a player's name to be written in
the "admins" field in reports.
Defaults to 4
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This commit adds two important things:
* Automatically dropping a player if their score is too low.
* Restricting a player while waiting for a reply from Schachtmeister.
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This will prevent two (or more) admins from trying to !revert simultaneously and accidentally undoing innocent players' progress.
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configurable via the new g_logPrivateMessages cvar:
0: do not log anything
1: log that a PM was sent, and to what name-pattern
2: log the contents of the PMs too
a PM to the console is not considered a real PM.
(logging is parallel with printing to the console.)
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minutes, regardless of kills and deaths
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notably, other players were able to stand on the "center" of a noclipped player
set no r.contents flags for noclipping clients, keeping the saved r.contents value in the new ent->client->pers.cliprcontents field
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replacing the existing one
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