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path: root/src/game/g_local.h
AgeCommit message (Collapse)Author
2018-02-23Add !curse with some basic features.Paweł Redman
2018-02-04Remove knockback from everything but LC and barbs.Paweł Redman
2017-09-16implement !control/dev/humancontroller
2017-09-16constize a bunch of input-only pointer function-arguments/dev/humancontroller
2017-09-16expose g_clients/dev/humancontroller
TODO: replace all occurrences of „level.clients“ with „g_clients“
2017-05-18Improve version checking.Paweł Redman
2017-05-18Basic implementation of !versions.Paweł Redman
2017-05-04Implement cvars for SM2 autobahn & outdated client messagesMaeJong
Remove obsolete int g_updateClientNotice Add g_outdatedClientMessage & prompt only if it's non-empty Add g_schachtmeisterAutobahnMessage (existed, was unused)
2017-04-26Implement g_nullifyTyrantKills.Paweł Redman
2017-04-18Implement g_reportAdminListMinLvlMaeJong
Specifies the minimum level needed for a player's name to be written in the "admins" field in reports. Defaults to 4
2017-04-18The Autobahn system.Paweł Redman
This commit adds two important things: * Automatically dropping a player if their score is too low. * Restricting a player while waiting for a reply from Schachtmeister.
2017-04-15implement Schachtmeister v2/dev/humancontroller
2017-04-15Add a cool down timer to !revert.Paweł Redman
This will prevent two (or more) admins from trying to !revert simultaneously and accidentally undoing innocent players' progress.
2017-04-15Apply the scrim mode patch.Paweł Redman
2017-04-15Reports systemMaeJong
2017-04-15implement logging control for PMs/dev/humancontroller
configurable via the new g_logPrivateMessages cvar: 0: do not log anything 1: log that a PM was sent, and to what name-pattern 2: log the contents of the PMs too a PM to the console is not considered a real PM. (logging is parallel with printing to the console.)
2017-04-15implement g_gradualFreeFunds: give free funds to each player every 2 ↵/dev/humancontroller
minutes, regardless of kills and deaths
2017-04-15increase the number of unlagged markers to support higher sv_fps values/dev/humancontroller
2017-04-15fix noclipping players affecting other players/dev/humancontroller
notably, other players were able to stand on the "center" of a noclipped player set no r.contents flags for noclipping clients, keeping the saved r.contents value in the new ent->client->pers.cliprcontents field
2017-04-15fix a couple of compiler warnings/dev/humancontroller
2017-04-15import the cQVM game modulePaweł Redman
replacing the existing one
2017-04-15import the Slacker's QVM code baseSlackerLinux85