Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-15 | implement g_gradualFreeFunds: give free funds to each player every 2 ↵ | /dev/humancontroller | |
minutes, regardless of kills and deaths | |||
2017-04-15 | use a proper check for a buildable type; count not-yet-spawned spawns ↵ | /dev/humancontroller | |
towards spawncount | |||
2017-04-15 | remove a bunch of unused variables and some no-op code | /dev/humancontroller | |
2017-04-15 | multi-protocol: rename powerups to misc in the playerState_t and ↵ | /dev/humancontroller | |
entityState_t structs | |||
2017-04-15 | multi-protocol: also update the cQVM-specific ammo&clips code | /dev/humancontroller | |
2017-04-15 | fix trigger_stage activation upon stage jumps | /dev/humancontroller | |
2017-04-15 | stop embedding/displaying version information in various cases | /dev/humancontroller | |
2017-04-15 | export symbols required for gamelogic shared libraries | /dev/humancontroller | |
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |