Age | Commit message (Collapse) | Author |
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If a player doesn't send client frames fast enough then there will be some server frames where they don't move. This is visible as 'warping' and is generally very undesirable. Extrapolation tries to fix the problem by filling in the missing data by continuing player's trajectory.
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Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
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Applies to both rotation and nextmap votes
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Remove obsolete int g_updateClientNotice
Add g_outdatedClientMessage & prompt only if it's non-empty
Add g_schachtmeisterAutobahnMessage (existed, was unused)
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Specifies the minimum level needed for a player's name to be written in
the "admins" field in reports.
Defaults to 4
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This commit adds two important things:
* Automatically dropping a player if their score is too low.
* Restricting a player while waiting for a reply from Schachtmeister.
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This will prevent two (or more) admins from trying to !revert simultaneously and accidentally undoing innocent players' progress.
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configurable via the new g_logPrivateMessages cvar:
0: do not log anything
1: log that a PM was sent, and to what name-pattern
2: log the contents of the PMs too
a PM to the console is not considered a real PM.
(logging is parallel with printing to the console.)
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g_gradualFreeFunds values:
0 - disabled
1 - vanilla behavior
2 - 1 and counters don't reset on death or evolution
3 - 2 and funds are given even during SD
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minutes, regardless of kills and deaths
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towards spawncount
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entityState_t structs
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replacing the existing one
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