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path: root/src/game/g_main.c
AgeCommit message (Collapse)Author
2018-03-06Log all Autobahn events.Paweł Redman
2018-02-23Add !curse with some basic features.Paweł Redman
2018-02-16Rewrite G_CalculateStages to fix bugs with trigger_stage.Paweł Redman
2018-02-04Remove knockback from everything but LC and barbs.Paweł Redman
2018-02-04Show the commit hash in qvm_version.Paweł Redman
2018-02-04Revert "stop embedding/displaying version information in various cases"Paweł Redman
This reverts commit 82f45b3acaf411e967cb978233786326e5c0c95e.
2017-09-16implement !control/dev/humancontroller
2017-05-21Remove all override code.Paweł Redman
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system.
2017-05-06Restart the map instead of reloading if current map == next mapMaeJong
Applies to both rotation and nextmap votes
2017-05-04Implement cvars for SM2 autobahn & outdated client messagesMaeJong
Remove obsolete int g_updateClientNotice Add g_outdatedClientMessage & prompt only if it's non-empty Add g_schachtmeisterAutobahnMessage (existed, was unused)
2017-04-26Implement g_nullifyTyrantKills.Paweł Redman
2017-04-18Implement g_reportAdminListMinLvlMaeJong
Specifies the minimum level needed for a player's name to be written in the "admins" field in reports. Defaults to 4
2017-04-18The Autobahn system.Paweł Redman
This commit adds two important things: * Automatically dropping a player if their score is too low. * Restricting a player while waiting for a reply from Schachtmeister.
2017-04-15implement Schachtmeister v2/dev/humancontroller
2017-04-15Add a cool down timer to !revert.Paweł Redman
This will prevent two (or more) admins from trying to !revert simultaneously and accidentally undoing innocent players' progress.
2017-04-15Apply the scrim mode patch.Paweł Redman
2017-04-15Reports systemMaeJong
2017-04-15implement logging control for PMs/dev/humancontroller
configurable via the new g_logPrivateMessages cvar: 0: do not log anything 1: log that a PM was sent, and to what name-pattern 2: log the contents of the PMs too a PM to the console is not considered a real PM. (logging is parallel with printing to the console.)
2017-04-15Improve g_gradualFreeFunds.Paweł Redman
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD
2017-04-15implement g_gradualFreeFunds: give free funds to each player every 2 ↵/dev/humancontroller
minutes, regardless of kills and deaths
2017-04-15use a proper check for a buildable type; count not-yet-spawned spawns ↵/dev/humancontroller
towards spawncount
2017-04-15remove a bunch of unused variables and some no-op code/dev/humancontroller
2017-04-15multi-protocol: rename powerups to misc in the playerState_t and ↵/dev/humancontroller
entityState_t structs
2017-04-15multi-protocol: also update the cQVM-specific ammo&clips code/dev/humancontroller
2017-04-15fix trigger_stage activation upon stage jumps/dev/humancontroller
2017-04-15stop embedding/displaying version information in various cases/dev/humancontroller
2017-04-15export symbols required for gamelogic shared libraries/dev/humancontroller
2017-04-15import the cQVM game modulePaweł Redman
replacing the existing one
2017-04-15import the Slacker's QVM code baseSlackerLinux85