Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-21 | Remove all override code. | Paweł Redman | |
Overrides allowed changing some attributes of buildings and classes using configs (and without having to change the code itself). This commit removes this nonsensical system. | |||
2017-05-06 | Restart the map instead of reloading if current map == next map | MaeJong | |
Applies to both rotation and nextmap votes | |||
2017-05-04 | Implement cvars for SM2 autobahn & outdated client messages | MaeJong | |
Remove obsolete int g_updateClientNotice Add g_outdatedClientMessage & prompt only if it's non-empty Add g_schachtmeisterAutobahnMessage (existed, was unused) | |||
2017-04-26 | Implement g_nullifyTyrantKills. | Paweł Redman | |
2017-04-18 | Implement g_reportAdminListMinLvl | MaeJong | |
Specifies the minimum level needed for a player's name to be written in the "admins" field in reports. Defaults to 4 | |||
2017-04-18 | The Autobahn system. | Paweł Redman | |
This commit adds two important things: * Automatically dropping a player if their score is too low. * Restricting a player while waiting for a reply from Schachtmeister. | |||
2017-04-15 | implement Schachtmeister v2 | /dev/humancontroller | |
2017-04-15 | Add a cool down timer to !revert. | Paweł Redman | |
This will prevent two (or more) admins from trying to !revert simultaneously and accidentally undoing innocent players' progress. | |||
2017-04-15 | Apply the scrim mode patch. | Paweł Redman | |
2017-04-15 | Reports system | MaeJong | |
2017-04-15 | implement logging control for PMs | /dev/humancontroller | |
configurable via the new g_logPrivateMessages cvar: 0: do not log anything 1: log that a PM was sent, and to what name-pattern 2: log the contents of the PMs too a PM to the console is not considered a real PM. (logging is parallel with printing to the console.) | |||
2017-04-15 | Improve g_gradualFreeFunds. | Paweł Redman | |
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD | |||
2017-04-15 | implement g_gradualFreeFunds: give free funds to each player every 2 ↵ | /dev/humancontroller | |
minutes, regardless of kills and deaths | |||
2017-04-15 | use a proper check for a buildable type; count not-yet-spawned spawns ↵ | /dev/humancontroller | |
towards spawncount | |||
2017-04-15 | remove a bunch of unused variables and some no-op code | /dev/humancontroller | |
2017-04-15 | multi-protocol: rename powerups to misc in the playerState_t and ↵ | /dev/humancontroller | |
entityState_t structs | |||
2017-04-15 | multi-protocol: also update the cQVM-specific ammo&clips code | /dev/humancontroller | |
2017-04-15 | fix trigger_stage activation upon stage jumps | /dev/humancontroller | |
2017-04-15 | stop embedding/displaying version information in various cases | /dev/humancontroller | |
2017-04-15 | export symbols required for gamelogic shared libraries | /dev/humancontroller | |
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |