| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-04-15 | do not treat a clipmask of 0 as MASK_DEADSOLID in some cases | /dev/humancontroller | |
| remove the clipmask == 0 special cases from G_TestEntityPosition() and G_Physics(). when spawning corpses, set their clipmask to MASK_DEADSOLID instead of 0. | |||
| 2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |
