Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-15 | allow aliens to attack any solid surface | /dev/humancontroller | |
after a box trance against BODY contents, a nearby SOLID line trace will override the target that is hit; this is important for aliens to be able to push attack-to-activate buttons | |||
2017-04-15 | allow dretches to bite surfaces other than players and buildables | /dev/humancontroller | |
2017-04-15 | port bugfixes related to weapon reloading from the modern codebase | /dev/humancontroller | |
- fix the continuous blaster re-reraising bug when the primary weapon is out of ammo - fix the reload requests sticking until a reloadable weapon is raised - immediately interrupt a reload process when switching | |||
2017-04-15 | remove a bunch of unused variables and some no-op code | /dev/humancontroller | |
2017-04-15 | multi-protocol: rename powerups to misc in the playerState_t and ↵ | /dev/humancontroller | |
entityState_t structs | |||
2017-04-15 | multi-protocol: change the playerState_t and entityState_t structs to the ↵ | Jeff Kent | |
versions in the latest code base this includes changing how ammo and clips r stored | |||
2017-04-15 | import the cQVM game module | Paweł Redman | |
replacing the existing one | |||
2017-04-15 | import the Slacker's QVM code base | SlackerLinux85 | |