summaryrefslogtreecommitdiff
path: root/src/game/g_weapon.c
AgeCommit message (Collapse)Author
2018-02-25Do a ray trace before a box sweep when testing for melee hits.melee-tracesPaweł Redman
2018-02-04Remove knockback from everything but LC and barbs.Paweł Redman
2017-05-14Basilisk boosts the aliens it gasesMaeJong
Duration is defined in tremulous.h and defaults to 5000 (5 secs): LEVEL1_PCLOUD_BOOST_TIME "Tödliche, mein Führer."
2017-05-14Helmet protects from basilisk gas, instead of light armourMaeJong
sehr gut, Mengele, sehr gut
2017-05-14Let Basilisk gas go through entities.Paweł Redman
2017-05-14Fix Basilisk gas hitting through walls.Paweł Redman
2017-04-15remove obscure build timer doubling cases/dev/humancontroller
2017-04-15allow aliens to attack any solid surface/dev/humancontroller
after a box trance against BODY contents, a nearby SOLID line trace will override the target that is hit; this is important for aliens to be able to push attack-to-activate buttons
2017-04-15allow dretches to bite surfaces other than players and buildables/dev/humancontroller
2017-04-15port bugfixes related to weapon reloading from the modern codebase/dev/humancontroller
- fix the continuous blaster re-reraising bug when the primary weapon is out of ammo - fix the reload requests sticking until a reloadable weapon is raised - immediately interrupt a reload process when switching
2017-04-15remove a bunch of unused variables and some no-op code/dev/humancontroller
2017-04-15multi-protocol: rename powerups to misc in the playerState_t and ↵/dev/humancontroller
entityState_t structs
2017-04-15multi-protocol: change the playerState_t and entityState_t structs to the ↵Jeff Kent
versions in the latest code base this includes changing how ammo and clips r stored
2017-04-15import the cQVM game modulePaweł Redman
replacing the existing one
2017-04-15import the Slacker's QVM code baseSlackerLinux85