Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-18 | Basic implementation of !versions. | Paweł Redman | |
2017-05-16 | Fix message upon entering a server with g_scrimMode 1 | MaeJong | |
Well, that was some gay shit. | |||
2017-05-14 | Buff Granger's claw. | Paweł Redman | |
2017-05-14 | Adv. Basilisk healing aura & tyrant regen tweaks | MaeJong | |
Adv. Basi healing aura now boosts regen x1.5 instead of x2 (rounded up) Tyrant regen lowered from 9 to 8 | |||
2017-05-14 | Move tyrant healing aura to adv. basilisks | MaeJong | |
Healing aura stats remain the same Tyrant basic regen buffed from 7 to 9 | |||
2017-05-14 | Decrease tyrant hit range and width | MaeJong | |
This makes them the same values as for advanced dragoons | |||
2017-05-14 | Basilisk boosts the aliens it gases | MaeJong | |
Duration is defined in tremulous.h and defaults to 5000 (5 secs): LEVEL1_PCLOUD_BOOST_TIME "Tödliche, mein Führer." | |||
2017-05-14 | Helmet protects from basilisk gas, instead of light armour | MaeJong | |
sehr gut, Mengele, sehr gut | |||
2017-05-14 | Let Basilisk gas go through entities. | Paweł Redman | |
2017-05-14 | Fix Basilisk gas hitting through walls. | Paweł Redman | |
2017-05-08 | Change high admin chat colour to red | MaeJong | |
2017-05-08 | Prevent usage of IRC-like channels during scrims | MaeJong | |
Using /join 0-9 and then using those hidden channels with /0-9, you could easily ghost during scrims. | |||
2017-05-06 | Restart the map instead of reloading if current map == next map | MaeJong | |
Applies to both rotation and nextmap votes | |||
2017-05-04 | Implement cvars for SM2 autobahn & outdated client messages | MaeJong | |
Remove obsolete int g_updateClientNotice Add g_outdatedClientMessage & prompt only if it's non-empty Add g_schachtmeisterAutobahnMessage (existed, was unused) | |||
2017-05-03 | Fix undefined behavior in the high admin chat. | Paweł Redman | |
/ha and /say_hadmins were missing the permission check and using them as a non-high-admin would cause garbled text to be sent to high admins. | |||
2017-05-02 | Implement high admin chat | MaeJong | |
The channel is accessible to anyone who has the flag HIGHADMINCHAT, via /say_hadmins or /ha | |||
2017-04-26 | Implement g_nullifyTyrantKills. | Paweł Redman | |
2017-04-26 | Fix undefined behavior in !rshow. | Paweł Redman | |
2017-04-19 | Merge branch 'reports' | Paweł Redman | |
2017-04-19 | g_adminListMinLvl.integer, dumbass | MaeJong | |
2017-04-18 | Implement g_reportAdminListMinLvl | MaeJong | |
Specifies the minimum level needed for a player's name to be written in the "admins" field in reports. Defaults to 4 | |||
2017-04-18 | Better !namelog format. | Paweł Redman | |
2017-04-18 | Add a \nazi in rban auth check | MaeJong | |
2017-04-18 | Eradicate \nazis in rlist | MaeJong | |
2017-04-18 | Fix off-by-1 error in rshow | MaeJong | |
2017-04-18 | Fix a segfault in !rban. | Paweł Redman | |
2017-04-18 | Purify r/arc/list, add rshow to view reports/archives in detail | MaeJong | |
2017-04-18 | autoschacht access | /dev/humancontroller | |
2017-04-18 | use >= in conditions of the form (level.time - some_base_time) vs ↵ | /dev/humancontroller | |
some_time_length | |||
2017-04-18 | fix autobahn code a bit | /dev/humancontroller | |
2017-04-18 | The Autobahn system. | Paweł Redman | |
This commit adds two important things: * Automatically dropping a player if their score is too low. * Restricting a player while waiting for a reply from Schachtmeister. | |||
2017-04-15 | implement Schachtmeister v2 | /dev/humancontroller | |
2017-04-15 | implement !setdevmode: an admin command to switch developer mode on or off | /dev/humancontroller | |
2017-04-15 | Add a cool down timer to !revert. | Paweł Redman | |
This will prevent two (or more) admins from trying to !revert simultaneously and accidentally undoing innocent players' progress. | |||
2017-04-15 | Add the "!revert" prefix to !revert's messages. | Paweł Redman | |
2017-04-15 | Implement !give. | Paweł Redman | |
2017-04-15 | Apply the scrim mode patch. | Paweł Redman | |
2017-04-15 | Reports system | MaeJong | |
2017-04-15 | Updated 'outdated client' string - links to TF | MaeJong | |
2017-04-15 | Make SEESFULLLISTPLAYERS great again. | Paweł Redman | |
2017-04-15 | implement logging control for PMs | /dev/humancontroller | |
configurable via the new g_logPrivateMessages cvar: 0: do not log anything 1: log that a PM was sent, and to what name-pattern 2: log the contents of the PMs too a PM to the console is not considered a real PM. (logging is parallel with printing to the console.) | |||
2017-04-15 | Improve g_gradualFreeFunds. | Paweł Redman | |
g_gradualFreeFunds values: 0 - disabled 1 - vanilla behavior 2 - 1 and counters don't reset on death or evolution 3 - 2 and funds are given even during SD | |||
2017-04-15 | implement g_gradualFreeFunds: give free funds to each player every 2 ↵ | /dev/humancontroller | |
minutes, regardless of kills and deaths | |||
2017-04-15 | remove the "poison running out" blinking functionality | /dev/humancontroller | |
the real reason behind this is to avoid changing the playerstate's boosttime stat almost every frame | |||
2017-04-15 | allow replenishing of poison without stupid per-player cooldown delays | /dev/humancontroller | |
2017-04-15 | remove obscure build timer doubling cases | /dev/humancontroller | |
2017-04-15 | generate buildable death sounds | /dev/humancontroller | |
sounds are from the previously-unused portions of the stock data pack; implemented via general sound events and temporary entities | |||
2017-04-15 | display dead battlesuit bodies | /dev/humancontroller | |
displaying battlesuits over dead bodies (on stock cgames) is as simple as setting the class of the dead body to a battlesuit instead of a human class | |||
2017-04-15 | allow aliens to attack any solid surface | /dev/humancontroller | |
after a box trance against BODY contents, a nearby SOLID line trace will override the target that is hit; this is important for aliens to be able to push attack-to-activate buttons | |||
2017-04-15 | allow dretches to bite surfaces other than players and buildables | /dev/humancontroller | |