diff options
Diffstat (limited to 'assets/credits.txt')
-rw-r--r-- | assets/credits.txt | 50 |
1 files changed, 44 insertions, 6 deletions
diff --git a/assets/credits.txt b/assets/credits.txt index 58fdcdb..d0c5a44 100644 --- a/assets/credits.txt +++ b/assets/credits.txt @@ -6,6 +6,27 @@ Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues. Version Release date ______________________________________________________________________________________________ +0.1.6 Jan 19 2013 +GAMEPLAY: +- Introduced the Basivision (Activate Upgrade, +button2). While enabled, Basilisks can see in dark and see humans and their buildings through walls. +- Zap damage was corrected. +- Admins can choose to limit the maximum health for cuboids (g_cuboidHealthLimit). +- Lava and slime now deal damage smoothly. +- Reworked the jumping-out-of-water system: Tyrants and Dragoons should now be able to exit water easily. +- Dretches, Basislisk and Tyrants are no longer calculated as "out of water" if on the bottom of a liquid tank (removes a lot of exploits, notably walking on the bottom of Ancient Remains lava pool). +- Non-cuboids that haven't finished building are no longer removed after builder's death. +NON-GAMEPLAY: +- Various new images, particle systems and sounds. +- Cleaned up the cuboid protocol (thing responsible for the green/yellow/red preview while placing a cuboid). +- One of the loading bars no longer stops at 75%. +- Announcer can be disabled (cg_announcer or the Options menu). +- Turret angles are now interpolated (smooth). +- Removed the mod tutorial system (which didn't work at all). +- /register now forces a write to disk after registering. The server should no longer "forget" about registrations. +- New weapon.cfg weapon mode keyword: "impactMarkAlphaFade" - if it's defined, the weapon's impact mark fades out using alpha compositing (so it can properly fade out alphaFunc shaders). +- Added camera shake effect near explosions (magnitude controlled by cg_cameraShakeMagnitude, set to 0 to disable). +- Added /cuboidSize <x> <y> <z> which makes it possible to resize the cuboid via console commands. + 0.1.5 Sep 12 2013 GAMEPLAY: - Reverted both Lucifer Cannon and Advanced Marauder zap back to the GPP state. @@ -84,15 +105,12 @@ NON-GAMEPLAY: CREDITS Programming: -theinvsblman (lead programmer) -ViruS (a.k.a. ZdrytchX) (implementing CPMA physics) +theinvsblman +ViruS (a.k.a. ZdrytchX) +DolceTriade Source code and assets are available at https://github.com/enneract/cuboid under the terms of the GNU GPL. This mod is based on Tremulous (Darklegion Development), which is based on Quake III: Arena (id Software). - - Art -Pikachu, http//spiney.me/ (sounds) -theinvsblman (Cuboid-related stuff) Below is the full list of all resources used by the mod. @@ -103,6 +121,19 @@ credits.txt theinvsblman cuboid/logo_1.tga - logo_15.tga theinvsblman cc-by cuboid/logo_left.tga, logo_right.tga Bitstream Bistream Vera Fonts Copyright emoticons/* theinvsblman cc-by +gfx/2d/basivision_*.jpg theinvsblman cc-by +gfx/blood/* Pikachu cc0 +gfx/cuboid/* theinvsblman cc-by +gfx/fire/* Pikachu cc0 +gfx/fireball/* Pikachu cc0 +gfx/flash/* Pikachu cc0 +gfx/gas/* Pikachu cc0 +gfx/lcannon/* Pikachu cc0 +gfx/misc/*build.tga Pikachu cc0 +gfx/misc/creep.tga Darklegion Development, Pikachu cc-by-sa +gfx/smoke/* Pikachu cc0 +gfx/spark/* Pikachu cc0 +gfx/sprites/* Pikachu cc0 icons/iconu_biokit.tga Purga cc0 icons/iconu_helmet_mk2.tga Darklegion Development, theinvsblman cc-by-sa models/cuboid/concrete/concrete.jpg Randy Reddig @ shaderlab.com shaderlab* @@ -121,6 +152,10 @@ models/cuboid/slime/slime.jpg theinvsblman models/players/human_base/h_helmet... Darklegion Development, cron cc-by-sa models/players/human_base/head_mk2... Darklegion Development, cron cc-by-sa models/players/human_base/head_lig... Darklegion Development, theinvsblman cc-by-sa +models/weapons/abuildupg/weapon.cfg Darklegion Development, theinvsblman cc-by-sa +models/weapons/blaster/flash0.wav Quake2World gpl2 +models/weapons/blaster/hit.wav Pikachu cc0 +models/weapons/blaster/weapon.cfg Darklegion Development, theinvsblman cc-by-sa models/weapons/flamer/fireloop_qui... Darklegion Development, theinvsblman cc-by-sa models/weapons/flamer/weapon.cfg Darklegion Development, theinvsblman cc-by-sa models/weapons/level4/weapon.cfg Darklegion Development, theinvsblman cc-by-sa @@ -129,6 +164,8 @@ scripts/cuboid.particle Darklegion Development, theinvsblman sound/buildables/mgturret/spinup_a... Darklegion Development, Pikachu cc-by-sa sound/buildables/mgturret/spinup_b... Darklegion Development, Pikachu cc-by-sa sound/buildables/mgturret/turretki... Pikachu cc0 +sound/buildables/acid_tube/acidspl... Pikachu cc0 +sound/buildables/tesla/idle1.wav Darklegion Development, Pikachu cc-by-sa sound/cuboid/axischange.wav Ongitak @ freesound.org cc-by sound/cuboid/concrete/dstr0.wav Michael Manzke @ freesound.org cc-by-nc sound/cuboid/concrete/pain0.wav Benboncan @ freesound.org cc-by @@ -159,6 +196,7 @@ sound/cuboid/slime/pain1.wav anechoix @ freesound.org sound/feedback/*.wav Pikachu cc0 sound/player/alienhatch.wav Darklegion Development, theinvsblman cc-by-sa sound/player/alienfailedhatch.wav Darklegion Development, theinvsblman cc-by-sa +sound/player/human_bsuit/* Darklegion Development, Pikachu cc-by-sa sound/upgrades/jetpack/hi.wav Pikachu cc0 sound/upgrades/jetpack/idle.wav Pikachu cc0 sound/upgrades/jetpack/low.wav Pikachu cc0 |