summaryrefslogtreecommitdiff
path: root/assets/credits.txt
diff options
context:
space:
mode:
Diffstat (limited to 'assets/credits.txt')
-rw-r--r--assets/credits.txt50
1 files changed, 44 insertions, 6 deletions
diff --git a/assets/credits.txt b/assets/credits.txt
index 58fdcdb..d0c5a44 100644
--- a/assets/credits.txt
+++ b/assets/credits.txt
@@ -6,6 +6,27 @@ Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues.
Version Release date
______________________________________________________________________________________________
+0.1.6 Jan 19 2013
+GAMEPLAY:
+- Introduced the Basivision (Activate Upgrade, +button2). While enabled, Basilisks can see in dark and see humans and their buildings through walls.
+- Zap damage was corrected.
+- Admins can choose to limit the maximum health for cuboids (g_cuboidHealthLimit).
+- Lava and slime now deal damage smoothly.
+- Reworked the jumping-out-of-water system: Tyrants and Dragoons should now be able to exit water easily.
+- Dretches, Basislisk and Tyrants are no longer calculated as "out of water" if on the bottom of a liquid tank (removes a lot of exploits, notably walking on the bottom of Ancient Remains lava pool).
+- Non-cuboids that haven't finished building are no longer removed after builder's death.
+NON-GAMEPLAY:
+- Various new images, particle systems and sounds.
+- Cleaned up the cuboid protocol (thing responsible for the green/yellow/red preview while placing a cuboid).
+- One of the loading bars no longer stops at 75%.
+- Announcer can be disabled (cg_announcer or the Options menu).
+- Turret angles are now interpolated (smooth).
+- Removed the mod tutorial system (which didn't work at all).
+- /register now forces a write to disk after registering. The server should no longer "forget" about registrations.
+- New weapon.cfg weapon mode keyword: "impactMarkAlphaFade" - if it's defined, the weapon's impact mark fades out using alpha compositing (so it can properly fade out alphaFunc shaders).
+- Added camera shake effect near explosions (magnitude controlled by cg_cameraShakeMagnitude, set to 0 to disable).
+- Added /cuboidSize <x> <y> <z> which makes it possible to resize the cuboid via console commands.
+
0.1.5 Sep 12 2013
GAMEPLAY:
- Reverted both Lucifer Cannon and Advanced Marauder zap back to the GPP state.
@@ -84,15 +105,12 @@ NON-GAMEPLAY:
CREDITS
Programming:
-theinvsblman (lead programmer)
-ViruS (a.k.a. ZdrytchX) (implementing CPMA physics)
+theinvsblman
+ViruS (a.k.a. ZdrytchX)
+DolceTriade
Source code and assets are available at https://github.com/enneract/cuboid under the terms of the GNU GPL.
This mod is based on Tremulous (Darklegion Development), which is based on Quake III: Arena (id Software).
-
- Art
-Pikachu, http//spiney.me/ (sounds)
-theinvsblman (Cuboid-related stuff)
Below is the full list of all resources used by the mod.
@@ -103,6 +121,19 @@ credits.txt theinvsblman
cuboid/logo_1.tga - logo_15.tga theinvsblman cc-by
cuboid/logo_left.tga, logo_right.tga Bitstream Bistream Vera Fonts Copyright
emoticons/* theinvsblman cc-by
+gfx/2d/basivision_*.jpg theinvsblman cc-by
+gfx/blood/* Pikachu cc0
+gfx/cuboid/* theinvsblman cc-by
+gfx/fire/* Pikachu cc0
+gfx/fireball/* Pikachu cc0
+gfx/flash/* Pikachu cc0
+gfx/gas/* Pikachu cc0
+gfx/lcannon/* Pikachu cc0
+gfx/misc/*build.tga Pikachu cc0
+gfx/misc/creep.tga Darklegion Development, Pikachu cc-by-sa
+gfx/smoke/* Pikachu cc0
+gfx/spark/* Pikachu cc0
+gfx/sprites/* Pikachu cc0
icons/iconu_biokit.tga Purga cc0
icons/iconu_helmet_mk2.tga Darklegion Development, theinvsblman cc-by-sa
models/cuboid/concrete/concrete.jpg Randy Reddig @ shaderlab.com shaderlab*
@@ -121,6 +152,10 @@ models/cuboid/slime/slime.jpg theinvsblman
models/players/human_base/h_helmet... Darklegion Development, cron cc-by-sa
models/players/human_base/head_mk2... Darklegion Development, cron cc-by-sa
models/players/human_base/head_lig... Darklegion Development, theinvsblman cc-by-sa
+models/weapons/abuildupg/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
+models/weapons/blaster/flash0.wav Quake2World gpl2
+models/weapons/blaster/hit.wav Pikachu cc0
+models/weapons/blaster/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
models/weapons/flamer/fireloop_qui... Darklegion Development, theinvsblman cc-by-sa
models/weapons/flamer/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
models/weapons/level4/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
@@ -129,6 +164,8 @@ scripts/cuboid.particle Darklegion Development, theinvsblman
sound/buildables/mgturret/spinup_a... Darklegion Development, Pikachu cc-by-sa
sound/buildables/mgturret/spinup_b... Darklegion Development, Pikachu cc-by-sa
sound/buildables/mgturret/turretki... Pikachu cc0
+sound/buildables/acid_tube/acidspl... Pikachu cc0
+sound/buildables/tesla/idle1.wav Darklegion Development, Pikachu cc-by-sa
sound/cuboid/axischange.wav Ongitak @ freesound.org cc-by
sound/cuboid/concrete/dstr0.wav Michael Manzke @ freesound.org cc-by-nc
sound/cuboid/concrete/pain0.wav Benboncan @ freesound.org cc-by
@@ -159,6 +196,7 @@ sound/cuboid/slime/pain1.wav anechoix @ freesound.org
sound/feedback/*.wav Pikachu cc0
sound/player/alienhatch.wav Darklegion Development, theinvsblman cc-by-sa
sound/player/alienfailedhatch.wav Darklegion Development, theinvsblman cc-by-sa
+sound/player/human_bsuit/* Darklegion Development, Pikachu cc-by-sa
sound/upgrades/jetpack/hi.wav Pikachu cc0
sound/upgrades/jetpack/idle.wav Pikachu cc0
sound/upgrades/jetpack/low.wav Pikachu cc0