diff options
Diffstat (limited to 'assets/scripts/core.shader')
-rw-r--r-- | assets/scripts/core.shader | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/assets/scripts/core.shader b/assets/scripts/core.shader new file mode 100644 index 0000000..e80aa10 --- /dev/null +++ b/assets/scripts/core.shader @@ -0,0 +1,190 @@ +// the REGION shader is generated by the map editor on temporary
+// brushes around a selected area for testing parts of maps
+textures/REGION
+{
+ surfaceparm nolightmap
+}
+
+white
+{
+ {
+ map *white
+ blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+
+outline
+{
+ cull none
+ nopicmip
+ nomipmaps
+ {
+ map gfx/2d/outline.tga
+ blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+
+console
+{
+ nopicmip
+ nomipmaps
+ {
+ map gfx/colors/black.tga
+ }
+}
+
+gfx/misc/detail
+{
+ nopicmip
+ {
+ map gfx/misc/detail.jpg
+ blendFunc GL_DST_COLOR GL_SRC_COLOR
+ rgbgen identity
+ }
+}
+
+// The console font
+gfx/2d/bigchars
+{
+ nopicmip
+ nomipmaps
+ {
+ map gfx/2d/bigchars.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+
+gfx/2d/cursor
+{
+ nopicmip
+ nomipmaps
+ {
+ map gfx/2d/cursor.tga
+ }
+}
+
+// projectionShadow is used for cheap squashed model shadows
+projectionShadow
+{
+ polygonOffset
+ deformVertexes projectionShadow
+ {
+ map *white
+ blendFunc GL_ONE GL_ZERO
+ rgbGen wave square 0 0 0 0
+ }
+}
+
+// blinked on top of lagometer when connection is interrupted
+gfx/2d/net
+{
+ nopicmip
+ {
+ map gfx/2d/net.jpg
+ }
+}
+
+//===============================================================
+
+gfx/2d/numbers/zero_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/zero_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/one_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/one_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/two_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/two_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/three_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/three_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/four_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/four_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/five_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/five_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/six_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/six_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/seven_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/seven_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/eight_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/eight_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/nine_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/nine_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
+gfx/2d/numbers/minus_32b
+{
+ nopicmip
+ {
+ map gfx/2d/numbers/minus_32b.tga
+ blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+ rgbgen vertex
+ }
+}
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