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authorPaweł Redman <pawel.redman@gmail.com>2017-12-19 13:32:32 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-19 13:32:32 +0100
commit139779aecad253155d90ee1a68403dece48a3a02 (patch)
tree85a6afa4fd9d7a51d9b71f2b64657eb7eeb5bcbe
parent1de83ba7bc556a1af61c1030cd3c649e37b5db25 (diff)
Ignore own cflags when looking for a path.
-rw-r--r--src/game/units.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp
index 691a099..4e2b2aa 100644
--- a/src/game/units.cpp
+++ b/src/game/units.cpp
@@ -161,7 +161,7 @@ bool unit_t::start_moving(v2f_t dst)
move.dst = dst;
move.path.clear();
- rep.cflags = move.cflags;
+ rep.cflags = move.cflags & ~(cmodel.cflags);
rep.bounds = cmodel.bounds;
if (!world->find_path(x, move.dst, &rep, this, &move.path)) {