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author | Paweł Redman <pawel.redman@gmail.com> | 2017-11-21 13:27:49 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-11-21 13:28:21 +0100 |
commit | d61f45073e36fb655f08dc778413cc54acef558f (patch) | |
tree | 9823d98c3453ae13267f0a48eafbc675c93be27c | |
parent | 9454caf1d99f3d324adab4bc49c6c0609a5faebd (diff) |
Snap unit movement to tile centers.
-rw-r--r-- | src/game.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index a3af9ed..8daa7d0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -237,8 +237,13 @@ void state_t::select(rectf_t x) void state_t::command(v2f_t x) { + v2f_t snap; + + snap[0] = std::round(x[0] - 0.5f) + 0.5f; + snap[1] = std::round(x[1] - 0.5f) + 0.5f; + for (unit_t *unit : selected_units) - unit->start_moving(x, now); + unit->start_moving(snap, now); } void state_t::tick(double now_, double dt_) |