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author | Zoltán Kéri <z@zolk3ri.name> | 2017-12-20 18:44:44 +0100 |
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committer | Zoltán Kéri <z@zolk3ri.name> | 2017-12-20 18:44:44 +0100 |
commit | f01e03f6b858c27e54c561f2b430853ada2f2268 (patch) | |
tree | f01ce69c22be3a9691323f8d52085c7a126be014 | |
parent | cb079c34858a106f7104cc160208e2e27f1057ea (diff) |
Deselect soldiers on death.
-rw-r--r-- | src/game/units.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp index 35961ef..c8ba2d8 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -456,6 +456,8 @@ void unit_soldier_t::on_death(void) render_layer = -1; cmodel.cflags = CF_BACKGROUND; place(world, x); + controllable = false; + game->selected_units.erase(this); } void unit_soldier_t::render_to(render::state_t *render) |