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authorPaweł Redman <pawel.redman@gmail.com>2017-12-19 13:48:14 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-19 13:48:14 +0100
commitfa44190dc333d09b87970409b3ae3fa68919cd91 (patch)
tree8c2e1ba55b919aeb3e5d3cf01d4e8179ccfaecb2
parentdef701e42a40a1d95c3195be0c07d9b7b71cdd1d (diff)
Use move cflags when moving.
-rw-r--r--src/game/units.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp
index da6b1a3..279bf0b 100644
--- a/src/game/units.cpp
+++ b/src/game/units.cpp
@@ -103,7 +103,7 @@ bool unit_t::keep_moving(double speed)
while (time > 0.0f) {
v2f_t delta, next, x_new;
- world::cmodel_t cmodel_next;
+ world::cmodel_t test_cmodel;
if (!move.path.size()) {
move.moving = false;
@@ -125,11 +125,11 @@ bool unit_t::keep_moving(double speed)
move.path.pop_front();
}
- cmodel_next.bounds = size + x_new;
- cmodel_next.cflags = cmodel.cflags;
- if (!world->test_rect(&cmodel_next, this)) {
+ test_cmodel.bounds = size + x_new;
+ test_cmodel.cflags = move.cflags;
+ if (!world->test_rect(&test_cmodel, this)) {
x = x_new;
- cmodel = cmodel_next;
+ cmodel.bounds = test_cmodel.bounds;
move.blocked = false;
continue;
}