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author | Paweł Redman <pawel.redman@gmail.com> | 2017-11-08 12:26:43 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-11-08 12:26:43 +0100 |
commit | cdd75000effac0216588766234cfa5b3e8e304d5 (patch) | |
tree | 3832063bf12dae9e8b29c9e787d08dc75a9ba704 /src/game.cpp | |
parent | c5a621b3ebeb180d2181df35038ed856714b64e2 (diff) |
Frametime-independent dynamics.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp index bfc698d..a3af9ed 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -73,7 +73,7 @@ public: link(world); } - void keep_moving(double now) + void keep_moving(double now, double dt) { float time; @@ -83,7 +83,7 @@ public: if (move.blocked && now < move.next_attempt) return; - time = 0.15; // FIXME + time = dt * 10; while (time > 0.0f) { v2f_t delta, next, x_new; @@ -241,12 +241,13 @@ void state_t::command(v2f_t x) unit->start_moving(x, now); } -void state_t::tick(double now_) +void state_t::tick(double now_, double dt_) { now = now_; + dt = dt_; for (unit_t *unit : units) - unit->keep_moving(now); + unit->keep_moving(now, dt); } } //namespace game |