diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-16 20:17:57 +0000 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-16 20:17:57 +0000 |
commit | 273c601a94464bef2161b9c3a29ea3cf901340e9 (patch) | |
tree | 9b3c4907c69dddf3b2dc421d89841081a735ac0d /src/game/assets.cpp | |
parent | d96a70e50f7b3b19f3424aa9b97123db681269a8 (diff) |
Rename aliens to spiders and humans to soldiers.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r-- | src/game/assets.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index e5fee38..a4a03e5 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -2,24 +2,24 @@ namespace game::assets { -human_assets_t human; -alien_assets_t alien; +soldier_assets_t soldier; +spider_assets_t spider; fx_assets_t fx; deco_assets_t deco; void load(void) { - human.head_idle.load("assets/units/human/head_idle", 1, 1, 1); - human.body_idle.load("assets/units/human/body_idle", 2, 2, 2); - human.body_aiming.load("assets/units/human/body_aiming", 2, 2, 2); - human.body_firing.load("assets/units/human/body_firing", 2, 2, 2); - human.legs_idle.load("assets/units/human/legs_idle", 2, 2); - human.legs_walking.load("assets/units/human/legs_walking", 2, 2); - human.dead.load("assets/units/human/dead_", 1); - - alien.idle.load("assets/units/alien/idle", 2, 2, 2); - alien.walking.load("assets/units/alien/walking", 2, 2, 2); - alien.dead.load("assets/units/alien/dead_", 1); + soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1); + soldier.body_idle.load("assets/units/soldier/body_idle", 2, 2, 2); + soldier.body_aiming.load("assets/units/soldier/body_aiming", 2, 2, 2); + soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2); + soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2); + soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2); + soldier.dead.load("assets/units/soldier/dead_", 1); + + spider.idle.load("assets/units/spider/idle", 2, 2, 2); + spider.walking.load("assets/units/spider/walking", 2, 2, 2); + spider.dead.load("assets/units/spider/dead_", 1); fx.blood.load("assets/units/blood_", 4); |