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author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-14 17:13:36 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-14 17:23:35 +0100 |
commit | 36a95838d17ffaee4020a2aba832af6636591df4 (patch) | |
tree | 8853eb8623970201d009a4a4637e5451c9103f8c /src/game/assets.cpp | |
parent | d376eb30b8363f712e3a0bbc04ea584547c09e65 (diff) |
Rework collision masks and improve AI.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r-- | src/game/assets.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 2a91a96..1034f92 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -17,7 +17,7 @@ void load(void) alien.walking.load("assets/units/alien/walking", 2, 2, 2); world::register_tile(TILE_DIRT, 0); - world::register_tile(TILE_WALL, CF_SOLID | CF_HUMAN); + world::register_tile(TILE_WALL, CF_SOLID); render::register_tile(TILE_DIRT, "assets/tiles/dirt.png"); render::register_tile(TILE_WALL, "assets/tiles/wall.png"); } |