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authorPaweł Redman <pawel.redman@gmail.com>2017-12-14 17:13:36 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-14 17:23:35 +0100
commit36a95838d17ffaee4020a2aba832af6636591df4 (patch)
tree8853eb8623970201d009a4a4637e5451c9103f8c /src/game/assets.cpp
parentd376eb30b8363f712e3a0bbc04ea584547c09e65 (diff)
Rework collision masks and improve AI.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 2a91a96..1034f92 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -17,7 +17,7 @@ void load(void)
alien.walking.load("assets/units/alien/walking", 2, 2, 2);
world::register_tile(TILE_DIRT, 0);
- world::register_tile(TILE_WALL, CF_SOLID | CF_HUMAN);
+ world::register_tile(TILE_WALL, CF_SOLID);
render::register_tile(TILE_DIRT, "assets/tiles/dirt.png");
render::register_tile(TILE_WALL, "assets/tiles/wall.png");
}