summaryrefslogtreecommitdiff
path: root/src/game/assets.cpp
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2017-12-15 18:07:16 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-15 18:07:16 +0100
commit4dd7ac29fe0132b9f5896a84ccfe8d05363dfa74 (patch)
tree4abbd9e3aa4403020d7ece46dc4736f67730e2eb /src/game/assets.cpp
parentcd9b7052f07291e3975bad5dcfe9ad0338c17e74 (diff)
Add the blood effect (not yet finished).
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index dddd447..1b57800 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -4,6 +4,7 @@ namespace game::assets {
human_assets_t human;
alien_assets_t alien;
+fx_assets_t fx;
void load(void)
{
@@ -19,6 +20,8 @@ void load(void)
alien.walking.load("assets/units/alien/walking", 2, 2, 2);
alien.dead.load("assets/units/alien/dead_", 1);
+ fx.blood.load("assets/units/blood_", 4);
+
world::register_tile(TILE_DIRT, 0);
world::register_tile(TILE_WALL, CF_SOLID);
render::register_tile(TILE_DIRT, "assets/tiles/dirt.png");