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authorPaweł Redman <pawel.redman@gmail.com>2017-12-13 19:50:42 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-13 19:50:42 +0100
commit868c3ce7659b1042f27b15774976dd20a0be3f77 (patch)
tree582823b2ab1f8f684a61c2e7a92aa501e33978a2 /src/game/assets.cpp
parentb3b30521e50f1ed0046091b316b19daec646b4ac (diff)
Introduce health and damage; better alien AI.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index b9b1289..2a91a96 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -11,12 +11,13 @@ void load(void)
human.body_idle.load("assets/units/human/body_idle", 2, 2, 2);
human.legs_idle.load("assets/units/human/legs_idle", 2, 2);
human.legs_walking.load("assets/units/human/legs_walking", 2, 2);
+ human.dead.load("assets/units/human/dead_", 1);
alien.idle.load("assets/units/alien/idle", 2, 2, 2);
alien.walking.load("assets/units/alien/walking", 2, 2, 2);
world::register_tile(TILE_DIRT, 0);
- world::register_tile(TILE_WALL, 1);
+ world::register_tile(TILE_WALL, CF_SOLID | CF_HUMAN);
render::register_tile(TILE_DIRT, "assets/tiles/dirt.png");
render::register_tile(TILE_WALL, "assets/tiles/wall.png");
}