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authorPaweł Redman <pawel.redman@gmail.com>2017-12-17 08:12:13 +0000
committerPaweł Redman <pawel.redman@gmail.com>2017-12-17 08:12:13 +0000
commita44122dc7336640c4f20cd9845f26e38a55ec1cd (patch)
tree92734d2cae14e548d054ed5992319af9019ecba7 /src/game/assets.cpp
parent68d83476cacf077bb409f5dd1bafb99ac11d3e43 (diff)
Improve decos: more variations and fewer patterns.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 6751435..e4d6475 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -29,6 +29,8 @@ void load(void)
deco.stone.load("assets/deco/stone_", 1);
deco.eyething.load("assets/deco/eyething_", 2);
+ deco.spike.load("assets/deco/spike_", 1);
+ deco.spike_small.load("assets/deco/spike_small_", 1);
world::register_tile(TILE_DIRT, 0);
render::register_tile(TILE_DIRT, "assets/tiles/dirt.png");