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author | Paweł Redman <pawel.redman@gmail.com> | 2018-03-26 14:19:50 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-03-26 14:19:50 +0200 |
commit | a016a156e76f7394c5632da325ab0b453cfb3b37 (patch) | |
tree | d25fe29ebe10f0d921b06d1860565fedd577ca72 /src/game/game.cpp | |
parent | 2ae4b0ff77a2b2be2c485ac3ba6c1ef3facb874c (diff) |
Independent game timing.
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r-- | src/game/game.cpp | 65 |
1 files changed, 45 insertions, 20 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp index f76b478..44ea95d 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -92,6 +92,8 @@ void state_t::start(void) soldier = new unit_soldier_t(this); soldier->place(&world, v2f_t(2.5, 0.5)); select(rectf_t(v2f_t(0.5, 0.5), v2f_t(2.5, 0.5))); + + resume(); } void state_t::stop(void) @@ -179,34 +181,57 @@ void state_t::spawn_soldier(v2f_t x) soldier->destroy(); } -void state_t::tick(double now_, double dt_) +void state_t::pause(void) +{ + paused = true; +} + +void state_t::resume(void) +{ + t0 = nclock(); + frames_since_t0 = 0; + + paused = false; +} + + +#define TIME_DELTA ((ntime_t)1000000000 / 60) + +void state_t::tick(ntime_t time_) { - union { - double d; - uint32_t i; - } u; + size_t target, frames_this_tick = 0; if (paused) return; - if (dt > 0.05) - dt = 0.05; - else - dt = dt_; + target = (time_ - t0) / TIME_DELTA; + + while (frames_since_t0 < target) { + // FIXME: Is this non-deterministic enough? + dice_prng.seed(dice_prng.next() ^ time); - now += dt; + // setting up old variables (refactor them out eventually) + now = time * 1.0e-9; + dt = TIME_DELTA * 1.0e-9; - // FIXME: Is this non-deterministic enough? - u.d = now; - dice_prng.seed(dice_prng.next() ^ u.i); - u.d = dt; - dice_prng.seed(dice_prng.next() ^ u.i); + // on_think can insert/erase elements of awake_entities so iterate + // over a copy of it. + auto copy = awake_entities; + for (entity_t *ent : copy) + ent->on_think(); - // on_think can insert/erase elements of awake_entities so iterate - // over a copy of it. - auto copy = awake_entities; - for (entity_t *ent : copy) - ent->on_think(); + frames++; + frames_since_t0++; + frames_this_tick++; + time += TIME_DELTA; + + if (frames_this_tick == 3) { + t0 = time_; + frames_since_t0 = 0; + frames_behind++; + break; + } + } } die_t::die_t(size_t sides_) |