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authorPaweł Redman <pawel.redman@gmail.com>2017-12-19 20:59:06 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-19 20:59:06 +0100
commit1e702f4e99858d297607a7c1fde7d2df661ae324 (patch)
tree3d6781d0c37964c1660772d359127eddcbb7fb7e /src/game/game.hpp
parentfab23ff0b70f338fcaeadf11d3855e705e0be6be (diff)
More biomes and decos.
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r--src/game/game.hpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 7adc307..e609992 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -10,8 +10,11 @@ namespace game {
enum {
TILE_NONE,
TILE_DIRT,
+ TILE_DIRT_RED,
TILE_STONE,
- TILE_WATER
+ TILE_STONE_RED,
+ TILE_WATER,
+ TILE_GRAVEL
};
enum {
@@ -52,6 +55,7 @@ namespace game {
typedef struct {
render::animated_texture_t stone, eyething;
render::animated_texture_t spike, spike_small;
+ render::animated_texture_t wart;
} deco_assets_t;
extern soldier_assets_t soldier;
@@ -285,7 +289,8 @@ namespace game {
DECO_STONE_SMALL,
DECO_EYETHING,
DECO_SPIKE,
- DECO_SPIKE_SMALL
+ DECO_SPIKE_SMALL,
+ DECO_WART
} deco_type_t;
class deco_t : public game::entity_t {