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author | Paweł Redman <pawel.redman@gmail.com> | 2018-03-26 13:33:49 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-03-26 13:33:49 +0200 |
commit | 2ae4b0ff77a2b2be2c485ac3ba6c1ef3facb874c (patch) | |
tree | e810997d58165e41eb4225a522d9d8886849331c /src/game/game.hpp | |
parent | 680ce5519c24dd0fa87ae85dd824000e915974b0 (diff) |
Basic audio system + firing sound.
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r-- | src/game/game.hpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp index 0143edb..85e3849 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -54,6 +54,8 @@ namespace game { render::animated_texture_t body_panic; render::oriented_sprite_4M2_t legs_idle, legs_walking; render::animated_texture_t dead; + + audio::sound_t fire; } soldier_assets_t; typedef struct { @@ -194,6 +196,10 @@ namespace game { die_t hit_die; } cs; + struct { + audio::sound_t *attack = NULL; + } sounds; + bool dead = false; double death_time = -INFINITY; int health = 1, max_health = 1; |