diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-18 17:33:49 +0000 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-18 17:33:49 +0000 |
commit | c6489d36f6de7464c555f04d5d4324f50fa6c51f (patch) | |
tree | fde3f3d3a0d720a328f8b74ac2d0d14a0d463f02 /src/game/game.hpp | |
parent | 41bebb262aa8f346ce6cdaefd854c9077ae84f97 (diff) |
Start experimenting with fear.
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r-- | src/game/game.hpp | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp index 0bc2da2..aea381c 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -31,6 +31,7 @@ namespace game { typedef struct { render::oriented_sprite_4M_t head_idle, body_idle; render::oriented_sprite_4M_t body_aiming, body_firing; + render::animated_texture_t body_panic; render::oriented_sprite_4M2_t legs_idle, legs_walking; render::animated_texture_t dead; } soldier_assets_t; @@ -77,6 +78,7 @@ namespace game { SAY_BLOCKED, SAY_READY, SAY_MOVING, + SAY_PANIC, UNIT_NAME_SPIDER, UNIT_NAME_SOLDIER, UNIT_NAME_NEST, @@ -85,7 +87,10 @@ namespace game { UNIT_MISS, UNIT_CRITICAL_MISS, UNIT_CRITICAL_HIT, - UNIT_DAMAGE + UNIT_DAMAGE, + UNIT_SAVING_THROW_WILLPOWER, + UNIT_SAVING_THROW_SUCCESS, + UNIT_SAVING_THROW_FAILURE } index_t; std::string get(index_t index); @@ -138,6 +143,8 @@ namespace game { bool controllable = false; struct { + world::cflags_t cflags; + bool moving = false; v2f_t dst; float angle = 0.0f; @@ -150,7 +157,7 @@ namespace game { } move; bool keep_moving(double speed); - bool start_moving(v2f_t dst, world::cflags_t cflags); + bool start_moving(v2f_t dst); struct { size_t armor_class; @@ -177,13 +184,22 @@ namespace game { double last_target_time = -INFINITY; v2f_t last_target_x; + double next_fear_test = -INFINITY; + size_t willpower_bonus; + size_t fear_dc; + + bool panic = false; + double panic_end; + double panic_turn; + + void check_area(void); + void target_and_attack(void); + public: unit_soldier_t(game::state_t *game_); ~unit_soldier_t(void) {}; void render_to(render::state_t *render); - void target_and_attack(void); - void on_think(void); void on_spawn(void) {}; void on_wake(void) {}; |