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author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-19 13:11:40 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-19 13:11:40 +0100 |
commit | 07e5ade69918341666511a8b33aef04479705262 (patch) | |
tree | 5a5bbf457ea5f56a87bfe7c793dd39a6cde8fa47 /src/game/interface.cpp | |
parent | 48f82598b147358316d6bcf9803df1d14de35143 (diff) |
Fix a segfault in the wake/sleep mechanism.
The problem was that on_think can invalidate *any* iterator in the map (e.g. a spider killing a human), not just the current one.
Diffstat (limited to 'src/game/interface.cpp')
0 files changed, 0 insertions, 0 deletions