diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-15 18:14:40 +0100 |
---|---|---|
committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-15 18:14:40 +0100 |
commit | ade692f3af4c17590c73ad2019a5700c727a9947 (patch) | |
tree | 53e36df70bdebdb6cbf86750f1d425c6df6cb63c /src/game/units.cpp | |
parent | 6c5bb0dbe21cd173c86ff4264646566da95832bc (diff) |
Fix tracers appearing even if there's no LOS.
Diffstat (limited to 'src/game/units.cpp')
-rw-r--r-- | src/game/units.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp index d03ce76..236470f 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -301,12 +301,11 @@ void human_t::think(void) world::trace_t trace; fx_tracer_t *tracer; - tracer = new fx_tracer_t(game, x, target->x); - game->add_effect(tracer); - std::cout << tracer->cmodel.bounds << std::endl; - trace = world->trace(x, target->x, CF_SOLID); if (!trace.hit) { + tracer = new fx_tracer_t(game, x, target->x); + game->add_effect(tracer); + last_attack = game->now; try_attack(target); } |