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authorPaweł Redman <pawel.redman@gmail.com>2017-12-14 14:09:07 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-14 14:09:07 +0100
commit154004ae6ac3747769648511cdc77e7171c684d8 (patch)
treea85cd8be5ee9c83e31f028ee9ffdf0ea1269e4ce /src/game
parent12143c33141a9c35e8eb01609062655f560b4bc1 (diff)
The gamelog, being reworking combat.
Diffstat (limited to 'src/game')
-rw-r--r--src/game/game.cpp3
-rw-r--r--src/game/game.hpp18
-rw-r--r--src/game/interface.cpp31
-rw-r--r--src/game/units.cpp63
4 files changed, 96 insertions, 19 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index c2c2c19..f5f57bf 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -70,7 +70,8 @@ void state_t::command(v2f_t x)
if (unit->dead)
continue;
- unit->start_moving(snap);
+ if (!unit->start_moving(snap))
+ unit->say(text::get(text::SAY_NO_PATH));
}
}
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 107bfbf..55e3c45 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -59,6 +59,7 @@ namespace game {
} type_t;
type_t type;
+ std::string name;
unit_t(game::state_t *game_, type_t type_);
@@ -88,12 +89,13 @@ namespace game {
bool dead = false;
double death_time = -INFINITY;
int health = 1, max_health = 1;
- void damage(int points);
+ void damage(int points, unit_t *attacker);
+ void try_attack(unit_t *target);
virtual void die() = 0;
- const wchar_t *say_text;
+ std::string say_text;
double say_time = -INFINITY;
- void say(const wchar_t *wstr);
+ void say(std::string str);
void render_to(render::state_t *render);
@@ -124,4 +126,14 @@ namespace game {
void think(void);
void die(void);
};
+
+ static inline size_t roll(size_t count, size_t sides)
+ {
+ size_t total = 0;
+
+ for (size_t i = 0; i < count; i++)
+ total += rand() % sides + 1;
+
+ return total;
+ }
};
diff --git a/src/game/interface.cpp b/src/game/interface.cpp
index 854b620..a367607 100644
--- a/src/game/interface.cpp
+++ b/src/game/interface.cpp
@@ -131,4 +131,35 @@ void state_t::tick(double dt)
select.rect[1] = wmouse;
}
+void state_t::print(std::string str)
+{
+ log.push_back((log_entry_t){game->now, str});
+ std::cout << str << std::endl;
+}
+
+void state_t::render_to(render::state_t *render)
+{
+ size_t w = window->getSize().x, h = window->getSize().y;
+ v2f_t x;
+
+ window->setView(sf::View(sf::FloatRect(0, 0, w, h)));
+ em = std::min(w, h) * 0.04;
+
+ if (select.selecting)
+ render->render_hlrect(select.rect, sf::Color(200, 100, 50));
+
+ for (auto i = log.begin(); i != log.end(); ) {
+ if (i->time + 3 < game->now)
+ i = log.erase(i);
+ else
+ i++;
+ }
+
+ x = v2f_t(0.0f, 0.0f);
+ for (log_entry_t &entry : log) {
+ render->render_text(x, em, entry.text, render::ALIGN_LEFT_TOP, sf::Color::White);
+ x[1] += em;
+ }
+}
+
} // namespace interface
diff --git a/src/game/units.cpp b/src/game/units.cpp
index 5563124..5efab65 100644
--- a/src/game/units.cpp
+++ b/src/game/units.cpp
@@ -60,11 +60,11 @@ void unit_t::render_to(render::state_t *render)
render->debug_path(&move.path);
}
-void unit_t::say(const wchar_t *wstr)
+void unit_t::say(std::string str)
{
- say_text = wstr;
+ say_text = str;
say_time = game->now;
- std::cout << (void*)this << ": " << wstr << "\n";
+ game->interface->print(name + ": " + str);
}
void unit_t::place(world::world_t *world_, v2f_t x_)
@@ -82,12 +82,13 @@ void unit_t::place(world::world_t *world_, v2f_t x_)
bool unit_t::keep_moving(double speed)
{
float time;
+ bool rv = true;
if (!move.moving)
- return false;
+ return true;
if (move.blocked && game->now < move.next_attempt)
- return false;
+ return true;
time = game->dt * speed;
@@ -126,7 +127,7 @@ bool unit_t::keep_moving(double speed)
move.next_attempt = game->now + 0.2f;
} else {
if ((x - move.dst).len() > 1.5f)
- say(text::unit_blocked);
+ rv = false;
move.moving = false;
}
break;
@@ -135,7 +136,7 @@ bool unit_t::keep_moving(double speed)
unlink();
compute_bounds();
link(world);
- return true;
+ return rv;
}
bool unit_t::start_moving(v2f_t dst)
@@ -149,7 +150,6 @@ bool unit_t::start_moving(v2f_t dst)
move.path.clear();
if (!world->find_path(x, move.dst, &cmodel, this, &move.path)) {
- say(text::unit_no_path);
move.moving = false;
return false;
}
@@ -159,15 +159,14 @@ bool unit_t::start_moving(v2f_t dst)
move.blocked = false;
move.attempts_left = 10;
move.next_attempt = -INFINITY;
-
return true;
}
-void unit_t::damage(int points)
+void unit_t::damage(int points, unit_t *attacker)
{
health -= points;
if (health < 0) {
- printf("%p died\n", this);
+ game->interface->print(name + ": " + text::get(text::UNIT_DEATH) + ".");
dead = true;
death_time = game->now;
cflags = 0;
@@ -175,6 +174,38 @@ void unit_t::damage(int points)
}
}
+void unit_t::try_attack(unit_t *target)
+{
+ std::stringstream ss;
+ int hit_roll, hit_dc = 10 /* FIXME */;
+ int dmg_roll, dmg_bonus, dmg_total;
+
+ ss << name << " " << text::get(text::UNIT_ATTACK) << " " << target->name << ": ";
+
+ hit_roll = roll(1, 20);
+ ss << hit_roll << " vs " << hit_dc;
+
+ if (hit_roll == 1 || hit_roll < hit_dc) {
+ ss << " (" << text::get((hit_roll == 1 ? text::UNIT_CRITICAL_MISS : text::UNIT_MISS)) << ")";
+ game->interface->print(ss.str());
+ return;
+ }
+
+ ss << " (" << text::get((hit_roll == 20 ? text::UNIT_CRITICAL_HIT : text::UNIT_HIT)) << ")";
+ game->interface->print(ss.str());
+
+ dmg_roll = roll(2, 6);
+ dmg_bonus = 2;
+ dmg_total = dmg_roll + dmg_bonus;
+
+ ss.str(std::string());
+ ss << name << " " << text::get(text::UNIT_DAMAGE) << " " << target->name << ": ";
+ ss << dmg_roll << " + " << dmg_bonus << " = " << dmg_total;
+ game->interface->print(ss.str());
+
+ target->damage(dmg_total, this);
+}
+
human_t::human_t(game::state_t *game) : unit_t(game, UNIT_HUMAN)
{
cflags = CF_HUMAN;
@@ -184,6 +215,7 @@ human_t::human_t(game::state_t *game) : unit_t(game, UNIT_HUMAN)
render_size[0] = v2f_t(-0.5f, -1.0f);
render_size[1] = v2f_t(+0.5f, +0.5f);
render_layer = -1;
+ name = text::get(text::UNIT_HUMAN);
}
void human_t::wake(unit_t *by_whom)
@@ -196,7 +228,8 @@ void human_t::sleep(void)
void human_t::think(void)
{
- keep_moving(4.0);
+ if (!keep_moving(4.0))
+ say(text::get(text::SAY_BLOCKED));
}
void human_t::die(void)
@@ -244,6 +277,7 @@ alien_t::alien_t(game::state_t *game) : unit_t(game, UNIT_ALIEN)
size[1] = v2f_t(+0.2f, +0.2f);
render_size[0] = v2f_t(-0.3f, -0.3f);
render_size[1] = v2f_t(+0.3f, +0.3f);
+ name = text::get(text::UNIT_ALIEN);
}
void alien_t::wake(unit_t *by_whom)
@@ -258,7 +292,6 @@ void alien_t::sleep(void)
void alien_t::die(void)
{
-
}
static unit_t *find_target(world::world_t *world, v2f_t x, float r,
@@ -308,9 +341,9 @@ void alien_t::attack(unit_t *target, float range)
trace = world->trace(x, target->x, CF_SOLID);
if (!trace.hit)
- target->damage(rand() % 6 + rand() % 6 + 2);
+ try_attack(target);
- next_attack = game->now + 0.4;
+ next_attack = game->now + 1.0;
}
void alien_t::think(void)