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authorPaweł Redman <pawel.redman@gmail.com>2017-12-19 20:59:06 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-19 20:59:06 +0100
commit1e702f4e99858d297607a7c1fde7d2df661ae324 (patch)
tree3d6781d0c37964c1660772d359127eddcbb7fb7e /src/game
parentfab23ff0b70f338fcaeadf11d3855e705e0be6be (diff)
More biomes and decos.
Diffstat (limited to 'src/game')
-rw-r--r--src/game/assets.cpp9
-rw-r--r--src/game/decos.cpp5
-rw-r--r--src/game/game.hpp9
-rw-r--r--src/game/worldgen.cpp119
4 files changed, 110 insertions, 32 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 66d3bc8..241e3d7 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -34,17 +34,24 @@ void load(void)
deco.stone.load("assets/deco/stone_", 1);
deco.eyething.load("assets/deco/eyething_", 2);
deco.spike.load("assets/deco/spike_", 1);
- deco.spike_small.load("assets/deco/spike_small_", 1);
+ deco.spike_small.load("assets/deco/spike_small_", 1);
+ deco.wart.load("assets/deco/wart_", 1);
unit_selected.load("assets/units/selected_", 1);
unit_selected_halo.load("assets/units/selected_halo_", 1);
world::register_tile(TILE_DIRT, 0);
render::register_tile(TILE_DIRT, "assets/tiles/dirt.png", NULL, 0.0f);
+ world::register_tile(TILE_DIRT_RED, 0);
+ render::register_tile(TILE_DIRT_RED, "assets/tiles/dirt_red.png", NULL, 0.0f);
world::register_tile(TILE_STONE, CF_SOLID);
render::register_tile(TILE_STONE, "assets/tiles/stone.png", "assets/tiles/stone_side.png", 1.0f);
+ world::register_tile(TILE_STONE_RED, CF_SOLID);
+ render::register_tile(TILE_STONE_RED, "assets/tiles/stone_red.png", "assets/tiles/stone_red_side.png", 1.4f);
world::register_tile(TILE_WATER, CF_WATER);
render::register_tile(TILE_WATER, "assets/tiles/water.png", NULL, 0.0f);
+ world::register_tile(TILE_GRAVEL, 0);
+ render::register_tile(TILE_GRAVEL, "assets/tiles/gravel.png", NULL, 0.0f);
}
} // namespace game::assets
diff --git a/src/game/decos.cpp b/src/game/decos.cpp
index ff7cb31..4b92c8e 100644
--- a/src/game/decos.cpp
+++ b/src/game/decos.cpp
@@ -33,6 +33,11 @@ static const struct {
&assets::deco.spike_small,
{-0.2f, +0.1f}, {+0.2f, +0.2f}, 0,
{-0.2f, -0.6f}, {+0.2f, +0.2f}, 0.0
+ },
+ {
+ &assets::deco.wart,
+ {-0.2f, +0.1f}, {+0.2f, +0.2f}, 0,
+ {-0.2f, -0.2f}, {+0.2f, +0.2f}, 0.0
}
};
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 7adc307..e609992 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -10,8 +10,11 @@ namespace game {
enum {
TILE_NONE,
TILE_DIRT,
+ TILE_DIRT_RED,
TILE_STONE,
- TILE_WATER
+ TILE_STONE_RED,
+ TILE_WATER,
+ TILE_GRAVEL
};
enum {
@@ -52,6 +55,7 @@ namespace game {
typedef struct {
render::animated_texture_t stone, eyething;
render::animated_texture_t spike, spike_small;
+ render::animated_texture_t wart;
} deco_assets_t;
extern soldier_assets_t soldier;
@@ -285,7 +289,8 @@ namespace game {
DECO_STONE_SMALL,
DECO_EYETHING,
DECO_SPIKE,
- DECO_SPIKE_SMALL
+ DECO_SPIKE_SMALL,
+ DECO_WART
} deco_type_t;
class deco_t : public game::entity_t {
diff --git a/src/game/worldgen.cpp b/src/game/worldgen.cpp
index f7d4757..8a6addf 100644
--- a/src/game/worldgen.cpp
+++ b/src/game/worldgen.cpp
@@ -4,9 +4,9 @@ namespace game {
using namespace world;
-static void add_entity(world_t *world, state_t *game, v2f_t x)
+static void add_entity(uint8_t tile_type, world_t *world, state_t *game, v2f_t x)
{
- float noise;
+ float noise, noise_nest, noise_spider;
deco_t *deco;
deco_type_t type;
v2f_t center, offset;
@@ -14,33 +14,77 @@ static void add_entity(world_t *world, state_t *game, v2f_t x)
noise = world->perlin.get(x, 0.53213f) + world->perlin.get(x, 0.12994f);
noise = fabs(noise / 2);
- if (noise < 0.16)
- return;
-
offset[0] = world->perlin.get(x, 0.17331f);
offset[1] = world->perlin.get(x, 0.19571f);
center = x + v2f_t(0.5f, 0.5f) + offset.norm() * 0.1;
- if (noise > 0.42) {
+ switch (tile_type) {
+ case TILE_DIRT:
+ noise_nest = 0.42f;
+ noise_spider = 0.39f;
+ break;
+
+ case TILE_DIRT_RED:
+ noise_nest = 0.45f;
+ noise_spider = 0.41f;
+ break;
+
+ case TILE_GRAVEL:
+ noise_nest = 0.36f;
+ noise_spider = 0.33f;
+ break;
+
+ default:
+ goto just_decos;
+ }
+
+
+ if (noise > noise_nest) {
unit_nest_t *nest = new unit_nest_t(game);
nest->place(world, center);
return;
- } else if (noise > 0.39) {
+ } else if (noise > noise_spider) {
unit_spider_t *spider = new unit_spider_t(game);
spider->place(world, center);
return;
}
- if (noise > 0.36)
- type = DECO_EYETHING;
- else if (noise > 0.33)
- type = DECO_STONE;
- else if (noise > 0.26)
- type = DECO_SPIKE;
- else if (noise > 0.20)
- type = DECO_SPIKE_SMALL;
- else
- type = DECO_STONE_SMALL;
+just_decos:
+ switch (tile_type) {
+ case TILE_DIRT_RED:
+ if (noise > 0.21)
+ type = DECO_EYETHING;
+ else if (noise > 0.08)
+ type = DECO_WART;
+ else
+ return;
+ break;
+
+ case TILE_DIRT:
+ if (noise > 0.33)
+ type = DECO_STONE;
+ else if (noise > 0.26)
+ type = DECO_SPIKE;
+ else if (noise > 0.20)
+ type = DECO_SPIKE_SMALL;
+ else if (noise > 0.16)
+ type = DECO_STONE_SMALL;
+ else
+ return;
+ break;
+
+ case TILE_GRAVEL:
+ if (noise > 0.30)
+ type = DECO_STONE;
+ else if (noise > 0.13)
+ type = DECO_STONE_SMALL;
+ else
+ return;
+ break;
+
+ default:
+ return;
+ }
deco = new deco_t(game, type);
deco->phase_shift = offset[0] * 500.0;
@@ -61,27 +105,46 @@ void worldgen(world_t *world, sector_index_t index, sector_t *sector,
tile_index_t tile_index(index[0] * SECTOR_SIZE + lx,
index[1] * SECTOR_SIZE + ly);
v2f_t x;
- float waterlevel, height;
+ float biome, waterlevel, height;
x = v2f_t(index) * SECTOR_SIZE + v2f_t(lx, ly);
waterlevel = world->perlin.get(x, 1000.0f) * 0.3f +
world->perlin.get(x, 500.0f) * 0.1f;
+ biome = world->perlin.get(x - v2f_t(60, 20), 160.0f) * 0.4f +
+ world->perlin.get(x, 30.0f) * 0.2f +
+ world->perlin.get(x, 5.0f) * 0.03f;
+
+
height = world->perlin.get(x, 40.0f) * 0.6f +
world->perlin.get(x, 20.0f) * 0.25f +
world->perlin.get(x, 10.0f) * 0.2f +
world->perlin.get(x, 4.0f) * 0.1f +
world->perlin.get(x, 1.0f) * 0.05f;
- if (height < waterlevel)
- tile->type = TILE_WATER;
- else if (height < waterlevel + 0.1)
- tile->type = TILE_DIRT;
- else if (world->perlin.get(x, 3.0f) > 0.0f)
- tile->type = TILE_STONE;
- else
- tile->type = TILE_DIRT;
+ if (biome < 0.0f) {
+ if (height < waterlevel)
+ tile->type = TILE_WATER;
+ else if (height < waterlevel + 0.1)
+ tile->type = TILE_DIRT;
+ else if (world->perlin.get(x, 3.0f) > 0.0f)
+ tile->type = TILE_STONE;
+ else
+ tile->type = TILE_DIRT;
+ } else if (biome < 0.1f) {
+ if (height < waterlevel - 0.07f)
+ tile->type = TILE_STONE;
+ else
+ tile->type = TILE_GRAVEL;
+ } else {
+ if (height < waterlevel)
+ tile->type = TILE_DIRT_RED;
+ else if (world->perlin.get(x, 3.0f) > 0.0f)
+ tile->type = TILE_STONE_RED;
+ else
+ tile->type = TILE_DIRT_RED;
+ }
}
decos:
@@ -96,9 +159,7 @@ decos:
v2f_t x;
x = v2f_t(index) * SECTOR_SIZE + v2f_t(lx, ly);
-
- if (tile->type == TILE_DIRT)
- add_entity(world, game, x);
+ add_entity(tile->type, world, game, x);
}
}