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author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-19 11:47:31 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-19 11:47:31 +0100 |
commit | 31919da4452d02a399fe10c79a2bad90e52fd200 (patch) | |
tree | 83e06ffa0c4ef588e22ca19909e0874be2f4b5f5 /src/game | |
parent | f37b490bc7b0ed020d388755f890505033da7bdc (diff) |
Don't spawn spiders in water.
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/units.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp index ed40e9b..50b3639 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -584,7 +584,7 @@ void spawn_spider(game::state_t *game, v2f_t nest) x = nest + offset * (game->dice_prng.next_float() * 0.2 + 0.4); cmodel.bounds = rectf_t(v2f_t(-0.5f, -0.5f), v2f_t(0.5f, 0.5f)) + x; - cmodel.cflags = CF_SOLID | CF_BODY_SMALL; + cmodel.cflags = CF_SOLID | CF_WATER | CF_BODY_SMALL; if (game->world.test_rect(&cmodel, NULL)) continue; |