diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2017-10-18 19:53:51 +0200 |
---|---|---|
committer | Paweł Redman <pawel.redman@gmail.com> | 2017-10-18 19:53:51 +0200 |
commit | 29d124b93125d7c9de762c45876f69df3acd549d (patch) | |
tree | d940787ca232a9d0587dc83856f054b9aa401e23 /src/render.cpp | |
parent | ef5273d2c2ab801b11eb435a04bff96f6e778b1c (diff) |
Render bounds are now working. Start working on unit movement.
Diffstat (limited to 'src/render.cpp')
-rw-r--r-- | src/render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render.cpp b/src/render.cpp index 5e7d1a4..66eeba8 100644 --- a/src/render.cpp +++ b/src/render.cpp @@ -86,7 +86,7 @@ void state_t::render(game::state_t *game) for (world::sector_t *sector : game->world.get_sectors(bbox)) draw_sector(window, sector); - ents = game->world.get_entities(bbox); + ents = game->world.get_render_entities(bbox); ents.sort( [](const world::entity_t *x, const world::entity_t *y) -> bool { |