diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2017-10-14 16:16:34 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-10-14 16:16:34 +0200 |
commit | 672180b2ee3ed9b9ff984538a85e6eaf2e1c91bc (patch) | |
tree | 9dc40562890b7dff088afc46fb4e2af0ea3552d8 /src | |
parent | e4ca910e7731e2a12815a4a8de2582157f519898 (diff) |
Move assets to assets.cpp.
Diffstat (limited to 'src')
-rw-r--r-- | src/assets.cpp | 15 | ||||
-rw-r--r-- | src/common.hpp | 12 | ||||
-rw-r--r-- | src/game.cpp | 33 | ||||
-rw-r--r-- | src/main.cpp | 4 | ||||
-rw-r--r-- | src/render.cpp | 4 |
5 files changed, 40 insertions, 28 deletions
diff --git a/src/assets.cpp b/src/assets.cpp new file mode 100644 index 0000000..530723d --- /dev/null +++ b/src/assets.cpp @@ -0,0 +1,15 @@ +#include "common.hpp" + +namespace assets { + +human_assets_t human; + +void load(void) +{ + human.head_idle.load("assets/units/human/head_idle", 1, 1, 1); + human.body_idle.load("assets/units/human/body_idle", 2, 2, 2); + human.legs_idle.load("assets/units/human/legs_idle", 2, 2); + human.legs_walking.load("assets/units/human/legs_walking", 2, 2); +} + +} // namespace assets diff --git a/src/common.hpp b/src/common.hpp index 4645bea..f458190 100644 --- a/src/common.hpp +++ b/src/common.hpp @@ -116,7 +116,6 @@ namespace game { void start(void); void tick(void); - void render(render::state_t *render); }; } @@ -190,6 +189,17 @@ namespace render { }; } +namespace assets { + typedef struct { + render::oriented_sprite_4M_t head_idle, body_idle; + render::oriented_sprite_4M2_t legs_idle, legs_walking; + } human_assets_t; + + extern human_assets_t human; + + void load(void); +}; + // Divide and round to minus infinity. template <typename T> T divide_rmi(T x, T y, T *rem) diff --git a/src/game.cpp b/src/game.cpp index 58b56c6..0b3e8d6 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -5,22 +5,6 @@ namespace game { class unit_t : public world::entity_t { }; -struct { - struct { - render::oriented_sprite_4M_t head_idle, body_idle; - render::oriented_sprite_4M2_t legs_idle, legs_walking; - } human; -} assets; - -bool load_assets(void) -{ - assets.human.head_idle.load("assets/units/human/head_idle", 1, 1, 1); - assets.human.body_idle.load("assets/units/human/body_idle", 2, 2, 2); - assets.human.legs_idle.load("assets/units/human/legs_idle", 2, 2); - assets.human.legs_walking.load("assets/units/human/legs_walking", 2, 2); - return true; -} - class human_t : public unit_t { public: @@ -30,10 +14,10 @@ public: void render_to(render::state_t *render) { - render->render((walking ? &assets.human.legs_walking : - &assets.human.legs_idle), bounds, angle); - render->render(&assets.human.body_idle, bounds, angle); - render->render(&assets.human.head_idle, bounds, angle); + render->render((walking ? &assets::human.legs_walking : + &assets::human.legs_idle), bounds, angle); + render->render(&assets::human.body_idle, bounds, angle); + render->render(&assets::human.head_idle, bounds, angle); } }; @@ -41,11 +25,7 @@ static std::list<human_t> humans; void state_t::start(void) { -} - -void state_t::tick(void) -{ - if (rand() % 5 == 0) { + for (size_t i = 0; i < 5; i++) { humans.emplace(humans.end()); human_t &human = *(--humans.end()); @@ -56,7 +36,10 @@ void state_t::tick(void) human.bounds.height = 1.0f; human.link(&world); } +} +void state_t::tick(void) +{ for (human_t &human : humans) { human.stalin -= ((float)rand() / RAND_MAX) * 0.1f; diff --git a/src/main.cpp b/src/main.cpp index 4aa234c..82b5e2e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -19,7 +19,8 @@ int main() window.setVerticalSyncEnabled(true); - game::load_assets(); + assets::load(); + game.start(); while (1) { @@ -33,7 +34,6 @@ int main() window.clear(); render.begin_frame(now); render.render(&game); - //game.render(&render); interface.render(); render.end_frame(); } diff --git a/src/render.cpp b/src/render.cpp index ce9b837..ee2e5b2 100644 --- a/src/render.cpp +++ b/src/render.cpp @@ -8,6 +8,7 @@ static void draw_tile(sf::RenderWindow *window, float x, float y, { sf::Color color; + wot_rect.setTexture(NULL); wot_rect.setSize(sf::Vector2f(1.0f, 1.0f)); wot_rect.setPosition(sf::Vector2f(x, y)); @@ -109,6 +110,9 @@ void state_t::render(game::state_t *game) void state_t::render(animated_texture_t *anim, sf::FloatRect bounds, bool mirror){ size_t frame; + if (!anim) + return; + if (!anim->frame_count) return; |