diff options
-rw-r--r-- | src/common.hpp | 17 | ||||
-rw-r--r-- | src/game.cpp | 7 | ||||
-rw-r--r-- | src/path_finder.cpp | 12 | ||||
-rw-r--r-- | src/render.cpp | 2 | ||||
-rw-r--r-- | src/world.cpp | 10 |
5 files changed, 31 insertions, 17 deletions
diff --git a/src/common.hpp b/src/common.hpp index fde9bc8..0785a79 100644 --- a/src/common.hpp +++ b/src/common.hpp @@ -77,6 +77,13 @@ namespace world { tile_t tiles[SECTOR_SIZE * SECTOR_SIZE]; }; + typedef int cflags_t; + + typedef struct { + cflags_t cflags; + rectf_t bounds; + } cmodel_t; + class world_t { procgen::prng_t prng; procgen::perlin_noise_t perlin; @@ -99,7 +106,7 @@ namespace world { sector_t *get_sector(sector_index_t index, bool partial = false); tile_t *get_tile(tile_index_t index, bool partial = false); - bool find_path(v2f_t src, v2f_t dst, rectf_t size, entity_t *ignore, std::list<v2f_t> *path); + bool find_path(v2f_t src, v2f_t dst, cmodel_t *cmodel, entity_t *ignore, std::list<v2f_t> *path); // FIXME: iterators instead of returning std::lists std::list<sector_t*> get_sectors(rectf_t rect); @@ -120,7 +127,8 @@ namespace world { size_t cookie = 0; public: - rectf_t bounds, render_bounds; + cmodel_t cmodel; + rectf_t render_bounds; void link(world_t *world); void unlink(); @@ -136,6 +144,7 @@ namespace world { class path_finder_t { public: v2f_t src, dst, tile_center; + cflags_t cflags; path_node_t *nodes; size_t width, height; tile_index_t base; @@ -144,8 +153,8 @@ namespace world { std::deque<tile_index_t> path, shortest_path; ~path_finder_t(); - void setup_nodes(v2f_t src_, v2f_t dst_); - void eliminate_nodes(rectf_t bounds); + void setup_nodes(v2f_t src_, v2f_t dst_, cflags_t cflags_); + void eliminate_nodes(cmodel_t cmodel); void find_r(tile_index_t index, float dist, float limit); bool find(void); void export_path(std::list<v2f_t> *list); diff --git a/src/game.cpp b/src/game.cpp index 2694350..91cf4d2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -7,8 +7,8 @@ class unit_t : public world::entity_t { void compute_bounds() { - bounds[0] = x + size[0]; - bounds[1] = x + size[1]; + cmodel.bounds[0] = x + size[0]; + cmodel.bounds[1] = x + size[1]; render_bounds[0] = x + render_size[0]; render_bounds[1] = x + render_size[1]; } @@ -30,6 +30,7 @@ public: world = world_; x = x_; move.moving = false; + cmodel.cflags = 1; unlink(); compute_bounds(); @@ -82,7 +83,7 @@ public: move.dst = dst_; move.path.clear(); - if (world->find_path(x, move.dst, size, this, &move.path)) + if (world->find_path(x, move.dst, &cmodel, this, &move.path)) move.moving = true; else move.moving = false; diff --git a/src/path_finder.cpp b/src/path_finder.cpp index 4ace89d..3d97df7 100644 --- a/src/path_finder.cpp +++ b/src/path_finder.cpp @@ -13,13 +13,14 @@ path_finder_t::~path_finder_t() delete nodes; } -void path_finder_t::setup_nodes(v2f_t src_, v2f_t dst_) +void path_finder_t::setup_nodes(v2f_t src_, v2f_t dst_, cflags_t cflags_) { rectf_t src_margin, dst_margin, bounds; tile_index_t end; src = src_; dst = dst_; + cflags = cflags_; tile_center = v2f_t(0.5, 0.5); shortest_dist = INFINITY; @@ -41,13 +42,16 @@ void path_finder_t::setup_nodes(v2f_t src_, v2f_t dst_) nodes[i].dist = INFINITY; } -void path_finder_t::eliminate_nodes(rectf_t bounds) +void path_finder_t::eliminate_nodes(cmodel_t cmodel) { rect_t<coord_t, 2> index_bounds; tile_index_t index; - index_bounds[0] = tile_index_t(bounds[0].floor()) - base; - index_bounds[1] = tile_index_t(bounds[1].ceil()) - base; + if (!(cmodel.cflags & cflags)) + return; + + index_bounds[0] = tile_index_t(cmodel.bounds[0].floor()) - base; + index_bounds[1] = tile_index_t(cmodel.bounds[1].ceil()) - base; for (index[1] = index_bounds[0][1]; index[1] <= index_bounds[1][1]; index[1]++) for (index[0] = index_bounds[0][0]; index[0] <= index_bounds[1][0]; index[0]++) { diff --git a/src/render.cpp b/src/render.cpp index a6cc6b5..7b38989 100644 --- a/src/render.cpp +++ b/src/render.cpp @@ -93,7 +93,7 @@ void state_t::render(game::state_t *game) ents.sort( [](const world::entity_t *x, const world::entity_t *y) -> bool { - return x->bounds[1][0] < y->bounds[1][0]; + return x->render_bounds[1][0] < y->render_bounds[1][0]; }); for (world::entity_t *ent : ents) diff --git a/src/world.cpp b/src/world.cpp index 9a504c3..d9789ad 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -80,13 +80,13 @@ void world_t::generate(sector_t *sector, sector_index_t index, bool partial) } } -bool world_t::find_path(v2f_t src, v2f_t dst, rectf_t size, entity_t *ignore, +bool world_t::find_path(v2f_t src, v2f_t dst, cmodel_t *cmodel, entity_t *ignore, std::list<v2f_t> *path) { path_finder_t finder; rectf_t bounds; - finder.setup_nodes(src, dst); + finder.setup_nodes(src, dst, cmodel->cflags); for (size_t y = 0; y < finder.height; y++) for (size_t x = 0; x < finder.width; x++) { @@ -101,7 +101,7 @@ bool world_t::find_path(v2f_t src, v2f_t dst, rectf_t size, entity_t *ignore, for (entity_t *ent : get_entities(bounds)) if (ent != ignore) - finder.eliminate_nodes(ent->bounds); + finder.eliminate_nodes(ent->cmodel); if (!finder.find()) return false; @@ -181,7 +181,7 @@ std::list<entity_t*> world_t::get_entities(rectf_t rect) if (ent->cookie == cookie) continue; - if (!(rect && ent->bounds)) + if (!(rect && ent->cmodel.bounds)) continue; ent->cookie = cookie; @@ -235,7 +235,7 @@ void entity_t::link(world_t *world) float xlip, ylip; size_t xsecs, ysecs; - total_bounds = bounds | render_bounds; + total_bounds = cmodel.bounds | render_bounds; fx = floor(total_bounds[0][0]); fy = floor(total_bounds[0][1]); |