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-rw-r--r--src/common.hpp1
-rw-r--r--src/game/game.hpp2
-rw-r--r--src/game/units.cpp34
-rw-r--r--src/render.cpp8
4 files changed, 40 insertions, 5 deletions
diff --git a/src/common.hpp b/src/common.hpp
index 4382da6..8a86482 100644
--- a/src/common.hpp
+++ b/src/common.hpp
@@ -287,6 +287,7 @@ namespace render {
void render(oriented_sprite_t *sprite, rectf_t bounds, float angle);
void render_text(v2f_t x, float height, const wchar_t *wstr, text_align_t align, sf::Color color);
+ void render_rect(rectf_t rect, sf::Color color);
void render_hlrect(rectf_t rect, sf::Color color);
void render_arrow(v2f_t x0, v2f_t x1, sf::Color color);
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 0ad0614..f6687dc 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -86,7 +86,7 @@ namespace game {
bool dead = false;
double death_time = -INFINITY;
- int health = 1;
+ int health = 1, max_health = 1;
void damage(double now, int points);
virtual void die(double now) = 0;
diff --git a/src/game/units.cpp b/src/game/units.cpp
index c416dd7..b4cb333 100644
--- a/src/game/units.cpp
+++ b/src/game/units.cpp
@@ -29,6 +29,32 @@ void unit_t::render_to(render::state_t *render)
if (selected == selection_cookie)
render->render_hlrect(render_bounds, sf::Color::Blue);
+ if (!dead && health < max_health)
+ {
+ rectf_t bar;
+ float frac;
+ sf::Color color;
+
+ bar[0][0] = (render_bounds[0][0] + render_bounds[1][0]) / 2;
+ bar[0][1] = render_bounds[0][1] - 0.05f;
+ bar[0][0] -= 0.3f;
+ bar[1][0] = bar[0][0] + 0.6f;
+ bar[1][1] = bar[0][1] + 0.05f;
+ render->render_rect(bar, sf::Color::Black);
+
+ frac = (float)health / max_health;
+
+ if (frac < 0.3f)
+ color = sf::Color::Red;
+ else if (frac < 0.75f)
+ color = sf::Color::Yellow;
+ else
+ color = sf::Color::Green;
+
+ bar[1][0] = lerp(bar[0][0], bar[1][0], frac);
+ render->render_rect(bar, color);
+ }
+
if (move.moving && debug_draw_paths)
render->debug_path(&move.path);
}
@@ -151,7 +177,7 @@ void unit_t::damage(double now, int points)
human_t::human_t() : unit_t(UNIT_HUMAN)
{
cflags = CF_HUMAN;
- health = 20;
+ health = max_health = 20;
size[0] = v2f_t(-0.4f, -0.4f);
size[1] = v2f_t(+0.4f, +0.4f);
render_size[0] = v2f_t(-0.5f, -1.0f);
@@ -212,7 +238,7 @@ void human_t::render_to(render::state_t *render)
alien_t::alien_t() : unit_t(UNIT_ALIEN)
{
cflags = CF_SOLID;
- health = 4;
+ health = max_health = 4;
size[0] = v2f_t(-0.2f, -0.2f);
size[1] = v2f_t(+0.2f, +0.2f);
render_size[0] = v2f_t(-0.3f, -0.3f);
@@ -281,9 +307,9 @@ void alien_t::attack(double now, unit_t *target, float range)
trace = world->trace(x, target->x, CF_SOLID);
if (!trace.hit)
- target->damage(now, 12);
+ target->damage(now, rand() % 6 + rand() % 6 + 2);
- next_attack = now + 1.0;
+ next_attack = now + 0.4;
}
void alien_t::think(double now, double dt)
diff --git a/src/render.cpp b/src/render.cpp
index 2c8f7a4..cddb6c9 100644
--- a/src/render.cpp
+++ b/src/render.cpp
@@ -216,6 +216,14 @@ void state_t::render_text(v2f_t x, float height, const wchar_t *wstr,
window->draw(text);
}
+void state_t::render_rect(rectf_t rect, sf::Color color)
+{
+ wot_rect.setSize(rect.dims());
+ wot_rect.setPosition(rect[0]);
+ wot_rect.setFillColor(color);
+ window->draw(wot_rect);
+}
+
void state_t::render_hlrect(rectf_t rect, sf::Color color)
{
sf::Color fill;