diff options
| -rw-r--r-- | src/common.hpp | 1 | ||||
| -rw-r--r-- | src/game/units.cpp | 16 | ||||
| -rw-r--r-- | src/text.cpp | 8 | 
3 files changed, 10 insertions, 15 deletions
diff --git a/src/common.hpp b/src/common.hpp index d4cebf5..6ce6c11 100644 --- a/src/common.hpp +++ b/src/common.hpp @@ -347,7 +347,6 @@ namespace text {  		UNIT_ATTACK,  		UNIT_MISS,  		UNIT_CRITICAL_MISS, -		UNIT_HIT,  		UNIT_CRITICAL_HIT,  		UNIT_DAMAGE  	} index_t; diff --git a/src/game/units.cpp b/src/game/units.cpp index 201b7be..0f992f9 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -209,16 +209,18 @@ void unit_t::try_attack(unit_t *target)  		return;  	} -	ss << " (" << text::get((hit_roll == 20 ? text::UNIT_CRITICAL_HIT : text::UNIT_HIT)) << ")"; -	game->interface->print(ss.str()); -  	dmg_roll = game->roll(&cs.damage_roll); -	ss.str(std::string()); -	ss << name << " " << text::get(text::UNIT_DAMAGE) << " " << target->name << ": "; -	ss << dmg_roll - cs.damage_roll.bonus << " + " << cs.damage_roll.bonus << " = " << dmg_roll; -	game->interface->print(ss.str()); +	if (hit_roll < 20) { +		ss << ", " << text::get(text::UNIT_DAMAGE) << ": "; +		ss << dmg_roll - cs.damage_roll.bonus << " + " << cs.damage_roll.bonus << " = " << dmg_roll; +	} else { +		ss << " (" << text::get(text::UNIT_CRITICAL_HIT) << ")" << ", " << text::get(text::UNIT_DAMAGE) << ": "; +		ss << "(" << dmg_roll - cs.damage_roll.bonus << " + " << cs.damage_roll.bonus << ") x 2 = " << dmg_roll * 2; +		dmg_roll *= 2; +	} +	game->interface->print(ss.str());  	target->damage(dmg_roll, this);  } diff --git a/src/text.cpp b/src/text.cpp index de335eb..898466f 100644 --- a/src/text.cpp +++ b/src/text.cpp @@ -43,14 +43,11 @@ static std::string get_english(index_t index)  	case UNIT_CRITICAL_MISS:  		return "critical miss"; -	case UNIT_HIT: -		return "hit"; -  	case UNIT_CRITICAL_HIT:  		return "critical hit";  	case UNIT_DAMAGE: -		return "deals damage to"; +		return "deals damage";  	default:  		abort(); @@ -90,9 +87,6 @@ static std::string get_polish(index_t index)  	case UNIT_CRITICAL_MISS:  		return "chybienie krytyczne"; -	case UNIT_HIT: -		return "trafienie"; -  	case UNIT_CRITICAL_HIT:  		return "trafienie krytyczne";  | 
