diff options
-rw-r--r-- | Makefile | 3 | ||||
-rw-r--r-- | assets/units/soldier/fire.ogg | bin | 0 -> 57257 bytes | |||
-rw-r--r-- | assets_src/fire_1.aup | 91 | ||||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1f1a4.au | bin | 0 -> 221504 bytes | |||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1f22c.au | bin | 0 -> 358416 bytes | |||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1f374.au | bin | 0 -> 577720 bytes | |||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1f4a4.au | bin | 0 -> 358416 bytes | |||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1f53d.au | bin | 0 -> 577720 bytes | |||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1f75c.au | bin | 0 -> 358416 bytes | |||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1fa8c.au | bin | 0 -> 221504 bytes | |||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1fbcd.au | bin | 0 -> 611160 bytes | |||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1fc64.au | bin | 0 -> 611160 bytes | |||
-rw-r--r-- | assets_src/fire_1_data/eff/d1f/eff1fe16.au | bin | 0 -> 358416 bytes | |||
-rw-r--r-- | src/audio.cpp | 37 | ||||
-rw-r--r-- | src/common.hpp | 11 | ||||
-rw-r--r-- | src/game/assets.cpp | 2 | ||||
-rw-r--r-- | src/game/game.hpp | 6 | ||||
-rw-r--r-- | src/game/units.cpp | 5 |
18 files changed, 154 insertions, 1 deletions
@@ -1,7 +1,7 @@ CC ?= gcc CFLAGS += -g3 -O0 -Wall -std=gnu++14 CPPFLAGS += -MMD -LDFLAGS += -lstdc++ -lm -lsfml-system -lsfml-window -lsfml-graphics +LDFLAGS += -lstdc++ -lm -lsfml-system -lsfml-window -lsfml-graphics -lsfml-audio PP_BOLD := $(shell tput bold) PP_RESET := $(shell tput sgr0) @@ -17,6 +17,7 @@ SRC := src/game/assets.cpp \ src/game/text.cpp \ src/game/units.cpp \ src/game/worldgen.cpp \ + src/audio.cpp \ src/main.cpp \ src/path_finder.cpp \ src/procgen.cpp \ diff --git a/assets/units/soldier/fire.ogg b/assets/units/soldier/fire.ogg Binary files differnew file mode 100644 index 0000000..00e5a8a --- /dev/null +++ b/assets/units/soldier/fire.ogg diff --git a/assets_src/fire_1.aup b/assets_src/fire_1.aup new file mode 100644 index 0000000..f604c62 --- /dev/null +++ b/assets_src/fire_1.aup @@ -0,0 +1,91 @@ +<?xml version="1.0" standalone="no" ?> +<!DOCTYPE project PUBLIC "-//audacityproject-1.3.0//DTD//EN" "http://audacity.sourceforge.net/xml/audacityproject-1.3.0.dtd" > +<project xmlns="http://audacity.sourceforge.net/xml/" projname="fire_1_data" version="1.3.0" audacityversion="2.2.2" sel0="0.0000000000" sel1="0.0000000000" vpos="256" h="0.0000000000" zoom="367.5161297402" rate="44100.0" snapto="off" selectionformat="hh:mm:ss + milliseconds" frequencyformat="Hz" bandwidthformat="octaves"> + <tags/> + <wavetrack name="ZOOM0017" channel="0" linked="1" mute="0" solo="0" height="150" minimized="0" isSelected="1" rate="96000" gain="1.995262" pan="0.0" colorindex="0"> + <waveclip offset="0.00000000" colorindex="0"> + <sequence maxsamples="262144" sampleformat="262159" numsamples="54594"> + <waveblock start="0"> + <simpleblockfile filename="eff1fa8c.au" len="54594" min="-0.66308" max="0.552195" rms="0.172965"/> + </waveblock> + </sequence> + <envelope numpoints="0"/> + </waveclip> + </wavetrack> + <wavetrack name="ZOOM0017" channel="1" linked="0" mute="0" solo="0" height="150" minimized="0" isSelected="1" rate="96000" gain="1.995262" pan="0.0" colorindex="0"> + <waveclip offset="0.00000000" colorindex="0"> + <sequence maxsamples="262144" sampleformat="262159" numsamples="54594"> + <waveblock start="0"> + <simpleblockfile filename="eff1f1a4.au" len="54594" min="-0.655082" max="0.634338" rms="0.189657"/> + </waveblock> + </sequence> + <envelope numpoints="0"/> + </waveclip> + </wavetrack> + <wavetrack name="ZOOM0017" channel="0" linked="1" mute="0" solo="0" height="150" minimized="0" isSelected="0" rate="96000" gain="1.995262" pan="-0.4" colorindex="0"> + <waveclip offset="0.00000000" colorindex="0"> + <sequence maxsamples="262144" sampleformat="262159" numsamples="88051"> + <waveblock start="0"> + <simpleblockfile filename="eff1f22c.au" len="88051" min="-0.24699" max="0.186106" rms="0.038291"/> + </waveblock> + </sequence> + <envelope numpoints="0"/> + </waveclip> + </wavetrack> + <wavetrack name="ZOOM0017" channel="1" linked="0" mute="0" solo="0" height="150" minimized="0" isSelected="0" rate="96000" gain="1.995262" pan="-0.4" colorindex="0"> + <waveclip offset="0.00000000" colorindex="0"> + <sequence maxsamples="262144" sampleformat="262159" numsamples="88051"> + <waveblock start="0"> + <simpleblockfile filename="eff1f75c.au" len="88051" min="-0.202912" max="0.142635" rms="0.023829"/> + </waveblock> + </sequence> + <envelope numpoints="0"/> + </waveclip> + </wavetrack> + <wavetrack name="ZOOM0017" channel="0" linked="1" mute="0" solo="0" height="152" minimized="0" isSelected="0" rate="96000" gain="1.0" pan="0.7" colorindex="0"> + <waveclip offset="0.00000000" colorindex="0"> + <sequence maxsamples="262144" sampleformat="262159" numsamples="88051"> + <waveblock start="0"> + <simpleblockfile filename="eff1f4a4.au" len="88051" min="-0.482843" max="0.449684" rms="0.069413"/> + </waveblock> + </sequence> + <envelope numpoints="0"/> + </waveclip> + </wavetrack> + <wavetrack name="ZOOM0017" channel="1" linked="0" mute="0" solo="0" height="152" minimized="0" isSelected="0" rate="96000" gain="1.0" pan="0.7" colorindex="0"> + <waveclip offset="0.00000000" colorindex="0"> + <sequence maxsamples="262144" sampleformat="262159" numsamples="88051"> + <waveblock start="0"> + <simpleblockfile filename="eff1fe16.au" len="88051" min="-0.539785" max="0.40026" rms="0.076058"/> + </waveblock> + </sequence> + <envelope numpoints="0"/> + </waveclip> + </wavetrack> + <wavetrack name="ZOOM0017" channel="0" linked="1" mute="0" solo="0" height="148" minimized="0" isSelected="0" rate="96000" gain="11.220184" pan="0.0" colorindex="0"> + <waveclip offset="0.16054167" colorindex="0"> + <sequence maxsamples="262144" sampleformat="262159" numsamples="292572"> + <waveblock start="0"> + <simpleblockfile filename="eff1f374.au" len="142106" min="-0.026846" max="0.023621" rms="0.006061"/> + </waveblock> + <waveblock start="142106"> + <simpleblockfile filename="eff1fc64.au" len="150466" min="-0.027534" max="0.024314" rms="0.002717"/> + </waveblock> + </sequence> + <envelope numpoints="0"/> + </waveclip> + </wavetrack> + <wavetrack name="ZOOM0017" channel="1" linked="0" mute="0" solo="0" height="152" minimized="0" isSelected="0" rate="96000" gain="11.220184" pan="0.0" colorindex="0"> + <waveclip offset="0.16054167" colorindex="0"> + <sequence maxsamples="262144" sampleformat="262159" numsamples="292572"> + <waveblock start="0"> + <simpleblockfile filename="eff1f53d.au" len="142106" min="-0.018493" max="0.016251" rms="0.004227"/> + </waveblock> + <waveblock start="142106"> + <simpleblockfile filename="eff1fbcd.au" len="150466" min="-0.017515" max="0.014472" rms="0.001905"/> + </waveblock> + </sequence> + <envelope numpoints="0"/> + </waveclip> + </wavetrack> +</project> diff --git a/assets_src/fire_1_data/eff/d1f/eff1f1a4.au b/assets_src/fire_1_data/eff/d1f/eff1f1a4.au Binary files differnew file mode 100644 index 0000000..e00219f --- /dev/null +++ b/assets_src/fire_1_data/eff/d1f/eff1f1a4.au diff --git a/assets_src/fire_1_data/eff/d1f/eff1f22c.au 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a/src/audio.cpp b/src/audio.cpp new file mode 100644 index 0000000..012c396 --- /dev/null +++ b/src/audio.cpp @@ -0,0 +1,37 @@ +/* +This file is part of Minitrem. + +Minitrem is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +Minitrem is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Minitrem. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "common.hpp" + +namespace audio { + +void sound_t::load(const char *path) +{ + printf("load %s\n", path); + buffer.loadFromFile(path); +} + +static std::list<sf::Sound> playing_sounds; + +void sound_t::play(void) +{ + auto sound = playing_sounds.emplace(playing_sounds.end()); + sound->setBuffer(buffer); + sound->play(); +} + +} // namespace audio diff --git a/src/common.hpp b/src/common.hpp index 87706c8..846b166 100644 --- a/src/common.hpp +++ b/src/common.hpp @@ -25,6 +25,7 @@ along with Minitrem. If not, see <http://www.gnu.org/licenses/>. #include <sstream> #include <stack> #include <SFML/Graphics.hpp> +#include <SFML/Audio.hpp> #include "math.hpp" #define COUNT(A) (sizeof(A) / sizeof((A)[0])) @@ -377,6 +378,16 @@ namespace render { }; } +namespace audio { + class sound_t { + sf::SoundBuffer buffer; + + public: + void load(const char *path); + void play(void); + }; +} + extern render::state_t *debug_render; // Divide and round to minus infinity. diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 1aed662..ef7be9b 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -40,6 +40,8 @@ void load(void) soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2); soldier.dead.load("assets/units/soldier/dead_", 1); + soldier.fire.load("assets/units/soldier/fire.ogg"); + spider.idle.load("assets/units/spider/idle", 2, 2, 2); spider.walking.load("assets/units/spider/walking", 2, 2, 2); spider.dead.load("assets/units/spider/dead_", 1); diff --git a/src/game/game.hpp b/src/game/game.hpp index 0143edb..85e3849 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -54,6 +54,8 @@ namespace game { render::animated_texture_t body_panic; render::oriented_sprite_4M2_t legs_idle, legs_walking; render::animated_texture_t dead; + + audio::sound_t fire; } soldier_assets_t; typedef struct { @@ -194,6 +196,10 @@ namespace game { die_t hit_die; } cs; + struct { + audio::sound_t *attack = NULL; + } sounds; + bool dead = false; double death_time = -INFINITY; int health = 1, max_health = 1; diff --git a/src/game/units.cpp b/src/game/units.cpp index d072f20..edb41ec 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -221,6 +221,9 @@ void unit_t::try_attack(unit_t *target) size_t hit_roll; size_t dmg_roll; + if (sounds.attack) + sounds.attack->play(); + ss << name << " " << text::get(text::UNIT_ATTACK) << " " << target->name << ": "; hit_roll = game->roll(die_t(20)); @@ -300,6 +303,8 @@ unit_soldier_t::unit_soldier_t(game::state_t *game) : unit_t(game, UNIT_SOLDIER) health = max_health = 20; cs.armor_class = 10; cs.hit_die = die_t(8); + + sounds.attack = &assets::soldier.fire; } void unit_soldier_t::check_area(void) |