diff options
-rw-r--r-- | LICENSE | 3 | ||||
-rw-r--r-- | assets/units/repl/idle_0.png | bin | 6076 -> 2785 bytes | |||
-rw-r--r-- | assets/units/repl/idle_1.png | bin | 0 -> 2752 bytes | |||
-rw-r--r-- | assets/units/repl/idle_2.png | bin | 0 -> 2693 bytes | |||
-rw-r--r-- | assets/units/repl/idle_3.png | bin | 0 -> 3050 bytes | |||
-rw-r--r-- | assets/units/repl/sound.ogg | bin | 10892 -> 16029 bytes | |||
-rw-r--r-- | src/game/assets.cpp | 3 | ||||
-rw-r--r-- | src/game/unit_repl.cpp | 2 |
8 files changed, 4 insertions, 4 deletions
@@ -13,6 +13,7 @@ assets/ambience/chasm.ogg assets/ambience/nexus.ogg assets/ambience/water.ogg assets/src/ +assets/units/repl/sound.ogg assets/units/soldier/fire.ogg assets/units/soldier/fire_far.ogg assets/units/soldier/step_stone_*.ogg @@ -23,7 +24,7 @@ The following assets are from Tremulous and are licensed under CC-BY-SA: FILE assets/ambience/wind.ogg assets/units/nest/*.ogg -assets/units/repl/*.ogg +assets/units/repl/damage*.ogg assets/units/soldier/death*.ogg assets/units/soldier/gibbing.ogg assets/units/soldier/pain.ogg diff --git a/assets/units/repl/idle_0.png b/assets/units/repl/idle_0.png Binary files differindex 5894995..7079665 100644 --- a/assets/units/repl/idle_0.png +++ b/assets/units/repl/idle_0.png diff --git a/assets/units/repl/idle_1.png b/assets/units/repl/idle_1.png Binary files differnew file mode 100644 index 0000000..be0da87 --- /dev/null +++ b/assets/units/repl/idle_1.png diff --git a/assets/units/repl/idle_2.png b/assets/units/repl/idle_2.png Binary files differnew file mode 100644 index 0000000..e962fe1 --- /dev/null +++ b/assets/units/repl/idle_2.png diff --git a/assets/units/repl/idle_3.png b/assets/units/repl/idle_3.png Binary files differnew file mode 100644 index 0000000..e54eaa8 --- /dev/null +++ b/assets/units/repl/idle_3.png diff --git a/assets/units/repl/sound.ogg b/assets/units/repl/sound.ogg Binary files differindex 48e0f3d..2963f8a 100644 --- a/assets/units/repl/sound.ogg +++ b/assets/units/repl/sound.ogg diff --git a/src/game/assets.cpp b/src/game/assets.cpp index e8ad153..31c4427 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -74,8 +74,7 @@ void load(void) nest.pain.load("assets/units/nest/pain.ogg"); nest.death.load("assets/units/nest/death.ogg"); - repl.idle.load("assets/units/repl/idle_", 1); - repl.dead.load("assets/units/repl/dead_", 1); + repl.idle.load("assets/units/repl/idle_", 4); repl.sound.load("assets/units/repl/sound.ogg"); repl.damage.load("assets/units/repl/damage1.ogg"); repl.damage.load("assets/units/repl/damage2.ogg"); diff --git a/src/game/unit_repl.cpp b/src/game/unit_repl.cpp index c8c6f00..be3e8fa 100644 --- a/src/game/unit_repl.cpp +++ b/src/game/unit_repl.cpp @@ -22,7 +22,7 @@ namespace game { unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL) { size[0] = {-0.4f, -0.2f}; - size[1] = {+0.4f, +0.6f}; + size[1] = {+0.4f, +0.4f}; render_size = size; render_layer = render::LAYER_FLAT; cmodel.cflags = CF_BODY_SMALL; |