diff options
-rw-r--r-- | src/game/game.hpp | 2 | ||||
-rw-r--r-- | src/game/unit_nest.cpp | 6 | ||||
-rw-r--r-- | src/game/unit_spider.cpp | 12 | ||||
-rw-r--r-- | src/game/units.cpp | 9 |
4 files changed, 19 insertions, 10 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp index 089faf0..6d6a80b 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -168,7 +168,7 @@ namespace game { class fx_aim_marker_t; unit_t *find_target(world::world_t *world, v2f_t x, float r, bool friendly); - void hivemind_attack(unit_t *source, v2f_t target); + void hivemind_attack(unit_t *source, bool have_target, v2f_t target); class unit_t : public entity_t { protected: diff --git a/src/game/unit_nest.cpp b/src/game/unit_nest.cpp index 5890d34..89846c2 100644 --- a/src/game/unit_nest.cpp +++ b/src/game/unit_nest.cpp @@ -82,13 +82,17 @@ void unit_nest_t::on_spawn(void) void unit_nest_t::on_damage(unit_t *attacker) { if (attacker) - hivemind_attack(this, attacker->x); + hivemind_attack(this, true, attacker->x); + else + hivemind_attack(this, false, v2f_t(0, 0)); assets::nest.pain.play_3d(x); } void unit_nest_t::on_death(void) { + hivemind_attack(this, false, v2f_t(0, 0)); + render_layer = render::LAYER_FLAT; cmodel.cflags = CF_BACKGROUND; assets::nest.death.play_3d(x); diff --git a/src/game/unit_spider.cpp b/src/game/unit_spider.cpp index 5d6253d..7d4d0a1 100644 --- a/src/game/unit_spider.cpp +++ b/src/game/unit_spider.cpp @@ -53,7 +53,7 @@ void unit_spider_t::target_and_attack(void) // Tell everyone about a new target. if (!have_target) - hivemind_attack(this, target->x); + hivemind_attack(this, true, target->x); have_target = true; wake_time = game->time; @@ -103,14 +103,16 @@ void unit_spider_t::on_damage(unit_t *attacker) { assets::spider.sounds.play_3d(x); - if (!attacker) - return; - - hivemind_attack(this, attacker->x); + if (attacker) + hivemind_attack(this, true, attacker->x); + else + hivemind_attack(this, false, v2f_t(0, 0)); } void unit_spider_t::on_death(void) { + hivemind_attack(this, false, v2f_t(0, 0)); + if (health < -5) { assets::soldier.gib_sound.play_3d(x); game->deletion_list.insert(this); diff --git a/src/game/units.cpp b/src/game/units.cpp index 11379cb..968e93e 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -288,13 +288,13 @@ void unit_t::random_walk(void) move.random_walk_time = game->time; } -void hivemind_attack(unit_t *source, v2f_t target) +void hivemind_attack(unit_t *source, bool have_target, v2f_t target) { rectf_t search; std::list<world::entity_t*> ents; - search[0] = source->x - v2f_t(5, 5); - search[1] = source->x + v2f_t(5, 5); + search[0] = source->x - v2f_t(12, 12); + search[1] = source->x + v2f_t(12, 12); ents = source->game->world.get_entities(search, CF_BODY_SMALL); @@ -314,6 +314,9 @@ void hivemind_attack(unit_t *source, v2f_t target) unit->wake(); + if (!have_target) + continue; + // Move towards the target if it's close, otherwise walk // randomly to avoid fire. if ((unit->x - target).len() > 25.0f) |