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-rw-r--r--src/game.cpp36
1 files changed, 17 insertions, 19 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 97aee59..2dab5c6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -18,8 +18,9 @@ public:
rectf_t size, render_size;
struct {
- bool moving;
+ bool moving = false;
v2f_t dst;
+ float angle = 0.0f;
std::list<v2f_t> path;
} move;
@@ -38,19 +39,6 @@ public:
bool move_towards(v2f_t point, float *time)
{
bool partial;
- v2f_t delta;
-
- delta = point - x;
-
- if (delta.len() >= *time) {
- partial = true;
- x += delta * *time / delta.len();
- *time = 0.0f;
- } else {
- partial = false;
- x = point;
- *time -= delta.len();
- }
return partial;
}
@@ -65,12 +53,23 @@ public:
time = 0.15;
while (time > 0.0f) {
+ v2f_t delta, next;
+
if (!move.path.size()) {
move.moving = false;
break;
}
- if (!move_towards(*move.path.begin(), &time)) {
+ next = *move.path.begin();
+ delta = next - x;
+ move.angle = delta.angle();
+
+ if (delta.len() >= time) {
+ x += delta * time / delta.len();
+ break;
+ } else {
+ x = next;
+ time -= delta.len();
move.path.pop_front();
}
}
@@ -103,11 +102,10 @@ class human_t : public unit_t {
public:
void render_to(render::state_t *render)
{
- float angle = 0;
render->render((move.moving ? &assets::human.legs_walking :
- &assets::human.legs_idle), render_bounds, angle);
- render->render(&assets::human.body_idle, render_bounds, angle);
- render->render(&assets::human.head_idle, render_bounds, angle);
+ &assets::human.legs_idle), render_bounds, move.angle);
+ render->render(&assets::human.body_idle, render_bounds, move.angle);
+ render->render(&assets::human.head_idle, render_bounds, move.angle);
if (move.moving)
render->debug_path(&move.path);