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-rw-r--r--src/game/assets.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 96666a3..aedad52 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -28,10 +28,10 @@ repl_assets_t repl;
fx_assets_t fx;
deco_assets_t deco;
audio::ambient_t ambients[AMBIENT_COUNT];
-
render::animated_texture_t unit_selected;
render::animated_texture_t unit_selected_halo;
render::animated_texture_t move_marker, aim_marker;
+ui_assets_t ui;
void load(void)
{
@@ -148,6 +148,8 @@ void load(void)
ambients[AMBIENT_WIND].volume = 3.0f;
ambients[AMBIENT_WATER].load("assets/ambience/water.ogg");
ambients[AMBIENT_WATER].volume = 0.1f;
+
+ ui.crystals.load("assets/ui/crystals_", 1);
}
} // namespace game::assets