diff options
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r-- | src/game/game.cpp | 137 |
1 files changed, 74 insertions, 63 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp index 993f450..35cb90c 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -4,6 +4,59 @@ namespace game { size_t selection_cookie = 1; +entity_t::entity_t(game::state_t *game_, int type_) : world::entity_t(type_) +{ + game = game_; +} + +void entity_t::destroy(void) +{ + unlink(); + game->awake_entities.erase(this); + delete this; +} + +void entity_t::place(world::world_t *world_) +{ + bool do_spawn = false; + + if (!world) + do_spawn = true; + + link(world_); + + if (do_spawn) + on_spawn(); + + if (always_awake) + wake(); +} + +void entity_t::place(world::world_t *world, v2f_t x_) +{ + x = x_; + cmodel.bounds = size + x; + render_bounds = render_size + x; + + place(world); +} + +void entity_t::wake(void) +{ + awake = true; + wake_time = game->now; + game->awake_entities.insert(this); + + if (!always_awake) + on_wake(); +} + +void entity_t::sleep(void) +{ + awake = false; + game->awake_entities.erase(this); +} + void state_t::start(void) { human_t *human; @@ -14,13 +67,10 @@ void state_t::start(void) human = new human_t(this); human->place(&world, v2f_t(0.5, 0.5)); - units.insert(human); human = new human_t(this); human->place(&world, v2f_t(1.5, 0.5)); - units.insert(human); human = new human_t(this); human->place(&world, v2f_t(2.5, 0.5)); - units.insert(human); alien = new alien_t(this); alien->place(&world, v2f_t(15.5, -2.5)); @@ -32,11 +82,6 @@ void state_t::start(void) void state_t::stop(void) { - // FIXME - /* - for (unit_t *unit : units) - delete unit; - */ } void state_t::select(rectf_t x) @@ -83,12 +128,6 @@ void state_t::command(v2f_t x) } } -void state_t::add_effect(effect_t *effect) -{ - effects.insert(effect); - effect->link(&world); -} - void state_t::tick(double now_, double dt_) { union { @@ -105,61 +144,33 @@ void state_t::tick(double now_, double dt_) u.d = dt; dice_prng.seed(dice_prng.next() ^ u.i); - for (unit_t *unit : units) { - rectf_t wake_range; - - if (unit->dead) - continue; - - wake_range[0] = unit->x - v2f_t(10, 10); - wake_range[1] = unit->x + v2f_t(10, 10); - - for (world::entity_t *ent : world.get_entities(wake_range, -1)) { - unit_t *enemy; - - if (ent->type != ET_UNIT) - continue; - - enemy = (unit_t*)ent; - - if (enemy->dead) - continue; - - enemy->wake_time = now; + // NOTE: on_think can erase the entity from awake_entities. + for (auto i = awake_entities.begin(); i != awake_entities.end(); ) { + auto next = i; + next++; + (*i)->on_think(); + i = next; + } +} - if (enemy->awake) - continue; +void state_t::wake_everything(v2f_t x, float range) +{ + rectf_t wake_range; - if (enemy->type == unit_t::UNIT_HUMAN) - continue; + wake_range[0] = x - v2f_t(range, range); + wake_range[1] = x + v2f_t(range, range); - enemy->awake = true; - awake_units.insert(enemy); - enemy->wake(unit); - } + for (world::entity_t *went : world.get_entities(wake_range, -1)) { + auto ent = dynamic_cast<game::entity_t*>(went); - unit->think(); - } + // WTF? + if (!ent) + continue; - for (auto i = std::begin(awake_units); i != std::end(awake_units);) { - if (now - (*i)->wake_time >= 5.0) { - (*i)->awake = false; - (*i)->sleep(); - i = awake_units.erase(i); - } else { - if (!(*i)->dead) - (*i)->think(); - i++; - } - } + if (ent->always_awake || ent->awake) + continue; - for (auto i = std::begin(effects); i != std::end(effects);) { - if (now > (*i)->ttl) { - (*i)->unlink(); - delete *i; - i = effects.erase(i); - } else - i++; + ent->wake(); } } |