diff options
Diffstat (limited to 'src/game/units.cpp')
-rw-r--r-- | src/game/units.cpp | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp new file mode 100644 index 0000000..268425d --- /dev/null +++ b/src/game/units.cpp @@ -0,0 +1,181 @@ +#include "game.hpp" + +namespace game { + +world::cmodel_t unit_t::make_cmodel(v2f_t at) +{ + world::cmodel_t cmodel; + + cmodel.bounds[0] = at + size[0]; + cmodel.bounds[1] = at + size[1]; + cmodel.cflags = cflags; + + return cmodel; +} + +void unit_t::compute_bounds() +{ + render_bounds[0] = x + render_size[0]; + render_bounds[1] = x + render_size[1]; +} + + +unit_t::unit_t() : entity_t(ET_UNIT) +{ +} + +void unit_t::say(const wchar_t *wstr, double now) +{ + say_text = wstr; + say_time = now; + std::cout << (void*)this << ": " << wstr << "\n"; +} + +void unit_t::place(world::world_t *world_, v2f_t x_) +{ + world = world_; + x = x_; + move.moving = false; + cflags = 1; + + unlink(); + cmodel = make_cmodel(x); + compute_bounds(); + link(world); +} + +void unit_t::keep_moving(double now, double dt) +{ + float time; + + if (!move.moving) + return; + + if (move.blocked && now < move.next_attempt) + return; + + time = dt * 10; + + while (time > 0.0f) { + v2f_t delta, next, x_new; + world::cmodel_t cmodel_next; + + if (!move.path.size()) { + move.moving = false; + break; + } + + next = *move.path.begin(); + delta = next - x; + move.angle = delta.angle(); + + if (delta.len() >= time) { + x_new = x + delta * time / delta.len(); + time -= delta.len(); + } else { + x_new = next; + time -= delta.len(); + move.path.pop_front(); + } + + cmodel_next = make_cmodel(x_new); + if (!world->test_rect(&cmodel_next, this)) { + x = x_new; + cmodel = cmodel_next; + continue; + } + + if (move.attempts_left) { + move.blocked = true; + move.attempts_left--; + move.next_attempt = now + 0.2f; + } else { + if ((x - move.dst).len() > 1.5f) + say(text::unit_blocked, now); + move.moving = false; + } + break; + } + + + unlink(); + compute_bounds(); + link(world); +} + +bool unit_t::start_moving(v2f_t dst_, double now) +{ + if (!world) { + printf("unit_t::start_moving: entity is not linked\n"); + return false; + } + + move.dst = dst_; + move.path.clear(); + + if (!world->find_path(x, move.dst, &cmodel, this, &move.path)) { + say(text::unit_no_path, now); + move.moving = false; + return false; + } + + move.moving = true; + + move.blocked = false; + move.attempts_left = 10; + move.next_attempt = -INFINITY; + + return true; +} + +human_t::human_t() +{ + size[0] = v2f_t(-0.4f, -0.4f); + size[1] = v2f_t(+0.4f, +0.4f); + render_size[0] = v2f_t(-0.5f, -1.0f); + render_size[1] = v2f_t(+0.5f, +0.5f); +} + +void human_t::render_to(render::state_t *render) +{ + bool moving; + + if (selected == selection_cookie) + render->render_hlrect(render_bounds, sf::Color::Blue); + + moving = move.moving && !move.blocked; + + render->render((moving ? &assets::human.legs_walking : + &assets::human.legs_idle), render_bounds, move.angle); + render->render(&assets::human.body_idle, render_bounds, move.angle); + render->render(&assets::human.head_idle, render_bounds, move.angle); + + { + v2f_t x1; + static float t = 0; + world::trace_t trace; + + t += 0.02f; + + x1[0] = x[0] + cos(t) * 5; + x1[1] = x[1] + sin(t) * 5; + trace = world->trace(x, x1, 1); + render->render_arrow(x, trace.end, sf::Color::Green); + } + + if (move.moving && debug_draw_paths) + render->debug_path(&move.path); + + if (say_time + 5.0 > render->now) { + v2f_t text_pos; + float height; + + text_pos = render_bounds[0] + v2f_t(render_bounds.dim(0) / 2, -render_bounds.dim(1) * 0.1); + height = size.dim_min() * 0.20f; + render->render_text(text_pos, height, say_text, + render::ALIGN_CENTER_BOTTOM, + sf::Color::White); + } +} + +} // namespace game |