diff options
Diffstat (limited to 'src/game/units.cpp')
-rw-r--r-- | src/game/units.cpp | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp index e7f5e81..214861b 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -7,12 +7,6 @@ unit_t::unit_t(game::state_t *game_, unit_t::type_t type_) : game::entity_t(game type = type_; } -void unit_t::render_to_pre(render::state_t *render) -{ - if (!dead && selected == selection_cookie) - render->render(0.0, &assets::unit_selected, cmodel.bounds); -} - void unit_t::render_to(render::state_t *render) { if (!dead && health < max_health) @@ -440,8 +434,6 @@ void unit_soldier_t::on_think(void) void unit_soldier_t::on_death(void) { - game->selected_units.erase(this); - render_size[0] = v2f_t(-0.75f, -0.5f); render_size[1] = v2f_t(+0.75f, +0.5f); render_layer = -1; @@ -451,7 +443,23 @@ void unit_soldier_t::on_death(void) void unit_soldier_t::render_to(render::state_t *render) { - unit_t::render_to_pre(render); + sf::Color selection_color; + + if (selected == selection_cookie) { + if (health == max_health) + selection_color = sf::Color::Green; + else if (health >= max_health / 2) + selection_color = sf::Color::Yellow; + else if (dead) + selection_color = sf::Color::Black; + else + selection_color = sf::Color::Red; + + if (panic && (game->now - floor(game->now) > 0.5)) + selection_color = sf::Color::Blue; + + render->render(0.0, &assets::unit_selected, cmodel.bounds, selection_color); + } if (!dead) { render::oriented_sprite_t *legs, *body; @@ -489,6 +497,12 @@ void unit_soldier_t::render_to(render::state_t *render) unit_t::render_to(render); } +void unit_soldier_t::render_late_to(render::state_t *render) +{ + if (selected == selection_cookie) + render->render(0.0, &assets::unit_selected_halo, cmodel.bounds, selection_color); +} + unit_spider_t::unit_spider_t(game::state_t *game) : unit_t(game, UNIT_SPIDER) { size[0] = v2f_t(-0.2f, +0.0f); @@ -561,8 +575,6 @@ void unit_spider_t::render_to(render::state_t *render) { bool moving; - unit_t::render_to_pre(render); - moving = move.moving && !move.blocked; if (!dead) @@ -640,8 +652,6 @@ void unit_nest_t::on_death(void) void unit_nest_t::render_to(render::state_t *render) { - unit_t::render_to_pre(render); - if (!dead) render->render(game->now, &assets::nest.idle, render_bounds); else |