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-rw-r--r--src/game/assets.cpp6
-rw-r--r--src/game/game.cpp5
-rw-r--r--src/game/game.hpp17
-rw-r--r--src/game/units.cpp50
4 files changed, 63 insertions, 15 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index c20d77b..b9b1289 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -3,8 +3,7 @@
namespace game::assets {
human_assets_t human;
-sf::Texture tile_dirt;
-sf::Texture tile_wall;
+alien_assets_t alien;
void load(void)
{
@@ -13,6 +12,9 @@ void load(void)
human.legs_idle.load("assets/units/human/legs_idle", 2, 2);
human.legs_walking.load("assets/units/human/legs_walking", 2, 2);
+ alien.idle.load("assets/units/alien/idle", 2, 2, 2);
+ alien.walking.load("assets/units/alien/walking", 2, 2, 2);
+
world::register_tile(TILE_DIRT, 0);
world::register_tile(TILE_WALL, 1);
render::register_tile(TILE_DIRT, "assets/tiles/dirt.png");
diff --git a/src/game/game.cpp b/src/game/game.cpp
index e58b8d5..71d24ac 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -7,12 +7,17 @@ size_t selection_cookie = 1;
void state_t::start(void)
{
human_t *human;
+ alien_t *alien;
world.generator = worldgen;
human = new human_t;
human->place(&world, v2f_t(0.5, 0.5));
units.insert(human);
+
+ alien = new alien_t;
+ alien->place(&world, v2f_t(5.5, 5.5));
+ units.insert(alien);
}
void state_t::stop(void)
diff --git a/src/game/game.hpp b/src/game/game.hpp
index fa75da1..f45aecf 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -22,9 +22,12 @@ namespace game {
render::oriented_sprite_4M2_t legs_idle, legs_walking;
} human_assets_t;
+ typedef struct {
+ render::oriented_sprite_4M_t idle, walking;
+ } alien_assets_t;
+
extern human_assets_t human;
- extern sf::Texture tile_dirt;
- extern sf::Texture tile_wall;
+ extern alien_assets_t alien;
void load(void);
}
@@ -59,9 +62,10 @@ namespace game {
const wchar_t *say_text;
double say_time = -INFINITY;
+ void render_to(render::state_t *render);
void say(const wchar_t *wstr, double now);
void place(world::world_t *world_, v2f_t x_);
- void keep_moving(double now, double dt);
+ bool keep_moving(double now, double dt);
bool start_moving(v2f_t dst_, double now);
};
@@ -69,5 +73,12 @@ namespace game {
public:
human_t();
void render_to(render::state_t *render);
+ bool keep_moving(double now, double dt);
+ };
+
+ class alien_t : public unit_t {
+ public:
+ alien_t();
+ void render_to(render::state_t *render);
};
};
diff --git a/src/game/units.cpp b/src/game/units.cpp
index 7dc2d84..d695050 100644
--- a/src/game/units.cpp
+++ b/src/game/units.cpp
@@ -24,6 +24,15 @@ unit_t::unit_t() : entity_t(ET_UNIT)
{
}
+void unit_t::render_to(render::state_t *render)
+{
+ if (selected == selection_cookie)
+ render->render_hlrect(render_bounds, sf::Color::Blue);
+
+ if (move.moving && debug_draw_paths)
+ render->debug_path(&move.path);
+}
+
void unit_t::say(const wchar_t *wstr, double now)
{
say_text = wstr;
@@ -44,15 +53,15 @@ void unit_t::place(world::world_t *world_, v2f_t x_)
link(world);
}
-void unit_t::keep_moving(double now, double dt)
+bool unit_t::keep_moving(double now, double dt)
{
float time;
if (!move.moving)
- return;
+ return false;
if (move.blocked && now < move.next_attempt)
- return;
+ return false;
time = dt * 10;
@@ -97,10 +106,10 @@ void unit_t::keep_moving(double now, double dt)
break;
}
-
unlink();
compute_bounds();
link(world);
+ return true;
}
bool unit_t::start_moving(v2f_t dst_, double now)
@@ -136,13 +145,15 @@ human_t::human_t()
render_size[1] = v2f_t(+0.5f, +0.5f);
}
+bool human_t::keep_moving(double now, double dt)
+{
+ unit_t::keep_moving(now, dt);
+}
+
void human_t::render_to(render::state_t *render)
{
bool moving;
- if (selected == selection_cookie)
- render->render_hlrect(render_bounds, sf::Color::Blue);
-
moving = move.moving && !move.blocked;
render->render((moving ? &assets::human.legs_walking :
@@ -150,9 +161,6 @@ void human_t::render_to(render::state_t *render)
render->render(&assets::human.body_idle, render_bounds, move.angle);
render->render(&assets::human.head_idle, render_bounds, move.angle);
- if (move.moving && debug_draw_paths)
- render->debug_path(&move.path);
-
if (say_time + 5.0 > render->now) {
v2f_t text_pos;
float height;
@@ -163,6 +171,28 @@ void human_t::render_to(render::state_t *render)
render::ALIGN_CENTER_BOTTOM,
sf::Color::White);
}
+
+ unit_t::render_to(render);
+}
+
+alien_t::alien_t()
+{
+ size[0] = v2f_t(-0.2f, -0.2f);
+ size[1] = v2f_t(+0.2f, +0.2f);
+ render_size[0] = v2f_t(-0.3f, -0.3f);
+ render_size[1] = v2f_t(+0.3f, +0.3f);
+}
+
+void alien_t::render_to(render::state_t *render)
+{
+ bool moving;
+
+ moving = move.moving && !move.blocked;
+
+ render->render((moving ? &assets::alien.walking :
+ &assets::alien.idle), render_bounds, move.angle);
+
+ unit_t::render_to(render);
}
} // namespace game