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-rw-r--r--src/game/game.cpp1
-rw-r--r--src/game/interface.cpp20
-rw-r--r--src/game/units.cpp2
3 files changed, 23 insertions, 0 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index fedc403..22b883e 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -74,6 +74,7 @@ void state_t::start(void)
soldier->place(&world, v2f_t(1.5, 0.5));
soldier = new unit_soldier_t(this);
soldier->place(&world, v2f_t(2.5, 0.5));
+ select(rectf_t(v2f_t(0.5, 0.5), v2f_t(2.5, 0.5)));
}
void state_t::stop(void)
diff --git a/src/game/interface.cpp b/src/game/interface.cpp
index 67f5482..6512576 100644
--- a/src/game/interface.cpp
+++ b/src/game/interface.cpp
@@ -27,6 +27,20 @@ void state_t::tick(double dt)
size = window->getSize();
+ if (!game->selected_units.size())
+ camera.following = false;
+
+ if (camera.following) {
+ v2f_t goal(0, 0);
+
+ for (entity_t *ent : game->selected_units)
+ goal += ent->render_bounds.center();
+ goal /= game->selected_units.size();
+
+ camera.center[0] = expfade(camera.center[0], goal[0], 20, dt);
+ camera.center[1] = expfade(camera.center[1], goal[1], 20, dt);
+ }
+
camera.zoom = expfade(camera.zoom, camera.target_zoom, 15, dt);
{
@@ -67,6 +81,7 @@ void state_t::tick(double dt)
break;
case sf::Mouse::Button::Middle:
+ camera.following = false;
camera.panning = true;
camera.pan_ref = wmouse;
break;
@@ -110,6 +125,11 @@ void state_t::tick(double dt)
else
print(text::get(text::UNPAUSED));
break;
+
+ case sf::Keyboard::Key::F:
+ camera.following = true;
+ break;
+
case sf::Keyboard::Key::F1:
debug_draw_cmodels ^= 1;
print("debug_draw_cmodels = " + std::to_string(debug_draw_cmodels));
diff --git a/src/game/units.cpp b/src/game/units.cpp
index 4e2b2aa..da6b1a3 100644
--- a/src/game/units.cpp
+++ b/src/game/units.cpp
@@ -431,6 +431,8 @@ void unit_soldier_t::on_think(void)
void unit_soldier_t::on_death(void)
{
+ game->selected_units.erase(this);
+
render_size[0] = v2f_t(-0.75f, -0.5f);
render_size[1] = v2f_t(+0.75f, +0.5f);
render_layer = -1;