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-rw-r--r--src/render.cpp67
1 files changed, 59 insertions, 8 deletions
diff --git a/src/render.cpp b/src/render.cpp
index 1baf0e0..08a4524 100644
--- a/src/render.cpp
+++ b/src/render.cpp
@@ -52,7 +52,29 @@ static void draw_sector(sf::RenderWindow *window, world::sector_t *sector)
}
}
-void game::state_t::render(sf::RenderWindow *window)
+void interface::state_t::render()
+{
+}
+
+namespace render {
+
+state_t::state_t(sf::RenderWindow *window_)
+{
+ window = window_;
+}
+
+void state_t::begin_frame(double time_)
+{
+ now = time_;
+ window->clear();
+}
+
+void state_t::end_frame(void)
+{
+ window->display();
+}
+
+void state_t::render(game::state_t *game)
{
sf::Vector2u size = window->getSize();
sf::Vector2f A, B, C, D;
@@ -68,22 +90,51 @@ void game::state_t::render(sf::RenderWindow *window)
bbox.width = std::max({A.x, B.x, C.x, D.x}) - bbox.left;
bbox.height = std::max({A.y, B.y, C.y, D.y}) - bbox.top;
- for (world::sector_t *sector : world.get_sectors(bbox))
+ for (world::sector_t *sector : game->world.get_sectors(bbox))
draw_sector(window, sector);
- for (world::entity_t *ent : world.get_entities(bbox))
- ent->render(window);
+ for (world::entity_t *ent : game->world.get_entities(bbox))
+ ent->render(this);
}
-void game::human_t::render(sf::RenderWindow *window)
+void state_t::render(animated_texture_t *anim, sf::FloatRect bounds)
{
+ size_t frame;
+
+ frame = floor(fmod(now * 20.0, anim->frame_count));
+
+ wot_rect.setTexture(anim->frames + frame, true);
+ wot_rect.setFillColor(sf::Color::White);
wot_rect.setPosition(bounds.left, bounds.top);
wot_rect.setSize(sf::Vector2f(bounds.width, bounds.height));
- wot_rect.setFillColor(sf::Color::Red);
- wot_rect.setOutlineColor(sf::Color::Transparent);
window->draw(wot_rect);
+ wot_rect.setTexture(NULL);
}
-void interface::state_t::render()
+animated_texture_t::~animated_texture_t(void)
{
+ //delete[] frames;
}
+
+bool animated_texture_t::load(std::string prefix, size_t frame_count_)
+{
+ frame_count = frame_count_;
+ frames = new sf::Texture[frame_count];
+
+ for (size_t i = 0; i < frame_count; i++) {
+ std::string path;
+
+ path = prefix + std::to_string(i) + ".png";
+ std::cout << "load " << path << "\n";
+
+ if (!frames[i].loadFromFile(path)) {
+ // FIXME
+ //delete[] frames;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+} // namespace render