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-rw-r--r--src/render.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render.cpp b/src/render.cpp
index a7c6ba6..0e04aab 100644
--- a/src/render.cpp
+++ b/src/render.cpp
@@ -144,7 +144,7 @@ void state_t::render(game::state_t *game)
}
}
-void state_t::render(animated_texture_t *anim, rectf_t bounds, bool mirror){
+void state_t::render(double phase, animated_texture_t *anim, rectf_t bounds, bool mirror){
size_t frame;
if (!anim)
@@ -153,7 +153,7 @@ void state_t::render(animated_texture_t *anim, rectf_t bounds, bool mirror){
if (!anim->frame_count)
return;
- frame = floor(fmod(now * 20.0, anim->frame_count));
+ frame = floor(fmod(phase, 1.0) * anim->frame_count);
wot_rect.setTexture(anim->frames + frame, true);
wot_rect.setFillColor(sf::Color::White);
@@ -173,13 +173,13 @@ void state_t::render(animated_texture_t *anim, rectf_t bounds, bool mirror){
wot_rect.setScale(v2f_t(1, 1));
}
-void state_t::render(oriented_sprite_t *sprite, rectf_t bounds, float angle)
+void state_t::render(double phase, oriented_sprite_t *sprite, rectf_t bounds, float angle)
{
size_t index;
bool mirror;
index = sprite->select_index(angle, &mirror);
- render(sprite->textures + index, bounds, mirror);
+ render(phase, sprite->textures + index, bounds, mirror);
}
void state_t::render_text(v2f_t x, float height, std::string str,