diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/assets.cpp | 12 | ||||
-rw-r--r-- | src/game/game.cpp | 32 | ||||
-rw-r--r-- | src/game/game.hpp | 15 | ||||
-rw-r--r-- | src/game/interface.cpp | 9 |
4 files changed, 48 insertions, 20 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index e2b9664..f2deedf 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -160,9 +160,19 @@ void load(void) ambients[AMBIENT_WATER].volume = 0.1f; ui.crystals.load("assets/ui/crystals_", 1); + + ui.icon_builder.load("assets/ui/icon_builder_", 1); + ui.icon_fire.load("assets/ui/icon_fire_", 1); + ui.icon_grenades.load("assets/ui/icon_grenades_", 1); ui.icon_health.load("assets/ui/icon_health_", 1); + ui.icon_move.load("assets/ui/icon_move_", 1); + ui.icon_repair.load("assets/ui/icon_repair_", 1); + ui.icon_replicator.load("assets/ui/icon_replicator_", 1); + ui.icon_scientist.load("assets/ui/icon_scientist_", 1); ui.icon_shells.load("assets/ui/icon_shells_", 1); - ui.icon_grenades.load("assets/ui/icon_grenades_", 1); + ui.icon_soldier.load("assets/ui/icon_soldier_", 1); + ui.icon_stop.load("assets/ui/icon_stop_", 1); + ui.icon_teleporter.load("assets/ui/icon_teleporter_", 1); ui.crystal_tick.load("assets/ui/crystal_tick.ogg"); ui.crystal_tick.volume = 0.1f; diff --git a/src/game/game.cpp b/src/game/game.cpp index 246a222..162a274 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -207,7 +207,7 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items) items.clear(); if (!first_teleporter_placed) { - items.push_back((interface::pie_item_t){"Place the teleporter", COMMAND_FIRST_TELEPORTER}); + items.push_back((interface::pie_item_t){&assets::ui.icon_teleporter, "Place the teleporter", COMMAND_FIRST_TELEPORTER}); return true; } @@ -250,38 +250,38 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items) } if (soldiers || scientists || builders) { - items.push_back((interface::pie_item_t){"Move", COMMAND_MOVE}); - items.push_back((interface::pie_item_t){"Stop", COMMAND_STOP}); + items.push_back((interface::pie_item_t){&assets::ui.icon_move, "Move", COMMAND_MOVE}); + items.push_back((interface::pie_item_t){&assets::ui.icon_stop, "Stop", COMMAND_STOP}); } if (soldiers) { - items.push_back((interface::pie_item_t){"Fire", COMMAND_FIRE}); + items.push_back((interface::pie_item_t){&assets::ui.icon_fire, "Fire", COMMAND_FIRE}); if (grenades) - items.push_back((interface::pie_item_t){"Throw a grenade", COMMAND_THROW_GRENADE}); + items.push_back((interface::pie_item_t){&assets::ui.icon_grenades, "Throw a grenade", COMMAND_THROW_GRENADE}); if (restock_shells) - items.push_back((interface::pie_item_t){"Restock shells", COMMAND_RESTOCK_SHELLS}); + items.push_back((interface::pie_item_t){&assets::ui.icon_shells, "Restock shells", COMMAND_RESTOCK_SHELLS}); if (restock_grenades) - items.push_back((interface::pie_item_t){"Restock grenades", COMMAND_RESTOCK_GRENADES}); + items.push_back((interface::pie_item_t){&assets::ui.icon_grenades, "Restock grenades", COMMAND_RESTOCK_GRENADES}); } if (scientists) - items.push_back((interface::pie_item_t){"Gather", COMMAND_GATHER}); + items.push_back((interface::pie_item_t){&assets::ui.crystals, "Gather", COMMAND_GATHER}); if (builders) { - items.push_back((interface::pie_item_t){"Repair", COMMAND_REPAIR}); - items.push_back((interface::pie_item_t){"Build a teleporter", COMMAND_BUILD_TELEPORTER}); - items.push_back((interface::pie_item_t){"Build a replicator", COMMAND_BUILD_REPLICATOR}); + items.push_back((interface::pie_item_t){&assets::ui.icon_repair, "Repair", COMMAND_REPAIR}); + items.push_back((interface::pie_item_t){&assets::ui.icon_teleporter, "Build a teleporter", COMMAND_BUILD_TELEPORTER}); + items.push_back((interface::pie_item_t){&assets::ui.icon_replicator, "Build a replicator", COMMAND_BUILD_REPLICATOR}); } if (teleporters) { - items.push_back((interface::pie_item_t){"Hire a soldier", COMMAND_HIRE_SOLDIER}); - items.push_back((interface::pie_item_t){"Hire a scientist", COMMAND_HIRE_SCIENTIST}); - items.push_back((interface::pie_item_t){"Hire a builder", COMMAND_HIRE_BUILDER}); + items.push_back((interface::pie_item_t){&assets::ui.icon_soldier, "Hire a soldier", COMMAND_HIRE_SOLDIER}); + items.push_back((interface::pie_item_t){&assets::ui.icon_scientist, "Hire a scientist", COMMAND_HIRE_SCIENTIST}); + items.push_back((interface::pie_item_t){&assets::ui.icon_builder, "Hire a builder", COMMAND_HIRE_BUILDER}); } if (replicators) { - items.push_back((interface::pie_item_t){"Replicate shells", COMMAND_REPLICATE_SHELLS}); - items.push_back((interface::pie_item_t){"Replicate grenades", COMMAND_REPLICATE_GRENADES}); + items.push_back((interface::pie_item_t){&assets::ui.icon_shells, "Replicate shells", COMMAND_REPLICATE_SHELLS}); + items.push_back((interface::pie_item_t){&assets::ui.icon_grenades, "Replicate grenades", COMMAND_REPLICATE_GRENADES}); } return true; diff --git a/src/game/game.hpp b/src/game/game.hpp index b6cb597..1fd986f 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -28,6 +28,7 @@ namespace interface { class state_t; typedef struct { + render::animated_texture_t *icon; std::string label; int action; @@ -268,8 +269,18 @@ namespace game { typedef struct { render::animated_texture_t crystals; audio::sound_t crystal_tick; - - render::animated_texture_t icon_health, icon_grenades, icon_shells; + render::animated_texture_t icon_builder, + icon_fire, + icon_grenades, + icon_health, + icon_move, + icon_repair, + icon_replicator, + icon_scientist, + icon_shells, + icon_soldier, + icon_stop, + icon_teleporter; } ui_assets_t; extern soldier_assets_t soldier; diff --git a/src/game/interface.cpp b/src/game/interface.cpp index 10ab751..ab11f85 100644 --- a/src/game/interface.cpp +++ b/src/game/interface.cpp @@ -297,6 +297,8 @@ void state_t::print(std::string str) void pie_menu_t::render_to(render::state_t *render) { + float r_max = 0.0f; + if (!is_open) return; @@ -320,8 +322,13 @@ void pie_menu_t::render_to(render::state_t *render) v2f_t::rad((i.t1 + i.t0) / 2); } - render->render_text(center, 15, i.label, render::text_align_t::ALIGN_CENTER_BOTTOM, color); + render->render(0.0, i.icon, rectf_t::around(center, 15.0f)); + + r_max = i.r1; } + + if (selected) + render->render_text(x + v2f_t(0, r_max + 20.0f), 15, selected->label, render::text_align_t::ALIGN_CENTER_BOTTOM, sf::Color::White); } static sf::Color health_to_color(float frac,int alpha) |